00001 // Filename: forceNode.h 00002 // Created by: charles (02Aug00) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved 00008 // 00009 // All use of this software is subject to the terms of the Panda 3d 00010 // Software license. You should have received a copy of this license 00011 // along with this source code; you will also find a current copy of 00012 // the license at http://www.panda3d.org/license.txt . 00013 // 00014 // To contact the maintainers of this program write to 00015 // panda3d@yahoogroups.com . 00016 // 00017 //////////////////////////////////////////////////////////////////// 00018 00019 #ifndef FORCENODE_H 00020 #define FORCENODE_H 00021 00022 #include "pandaNode.h" 00023 #include "pvector.h" 00024 00025 #include "baseForce.h" 00026 00027 //////////////////////////////////////////////////////////////////// 00028 // Class : ForceNode 00029 // Description : A force that lives in the scene graph and is 00030 // therefore subject to local coordinate systems. 00031 // An example of this would be simulating gravity 00032 // in a rotating space station. or something. 00033 //////////////////////////////////////////////////////////////////// 00034 class EXPCL_PANDAPHYSICS ForceNode : public PandaNode { 00035 private: 00036 pvector< PT(BaseForce) > _forces; 00037 00038 PUBLISHED: 00039 ForceNode(const string &name); 00040 00041 protected: 00042 ForceNode(const ForceNode ©); 00043 00044 public: 00045 virtual ~ForceNode(void); 00046 virtual bool safe_to_flatten(void) const { return false; } 00047 virtual PandaNode *make_copy(void) const; 00048 00049 PUBLISHED: 00050 INLINE void clear(void); 00051 INLINE BaseForce *get_force(int index) const; 00052 INLINE int get_num_forces(void) const; 00053 INLINE void add_force(BaseForce *force); 00054 00055 void add_forces_from(const ForceNode &other); 00056 void remove_force(BaseForce *f); 00057 void remove_force(int index); 00058 00059 public: 00060 static TypeHandle get_class_type(void) { 00061 return _type_handle; 00062 } 00063 static void init_type(void) { 00064 PandaNode::init_type(); 00065 register_type(_type_handle, "ForceNode", 00066 PandaNode::get_class_type()); 00067 } 00068 virtual TypeHandle get_type(void) const { 00069 return get_class_type(); 00070 } 00071 virtual TypeHandle force_init_type() {init_type(); return get_class_type();} 00072 00073 private: 00074 static TypeHandle _type_handle; 00075 }; 00076 00077 #include "forceNode.I" 00078 00079 #endif // FORCENODE_H