#include "pandabase.h"#include "savedFrameBuffer.h"#include "frameBufferStack.h"#include "frameBufferProperties.h"#include "displayRegionStack.h"#include "lensStack.h"#include "graphicsStateGuardianBase.h"#include "graphicsThreadingModel.h"#include "graphicsPipe.h"#include "sceneSetup.h"#include "luse.h"#include "coordinateSystem.h"#include "factory.h"#include "pStatCollector.h"#include "transformState.h"#include "renderState.h"#include "light.h"#include "planeNode.h"#include "colorWriteAttrib.h"#include "colorBlendAttrib.h"#include "transparencyAttrib.h"#include "config_display.h"#include "notify.h"#include "pvector.h"#include "graphicsStateGuardian.I"Go to the source code of this file.
Compounds | |
| class | GraphicsStateGuardian |
| Encapsulates all the communication with a particular instance of a given rendering backend. More... | |
| class | GraphicsStateGuardian::ClipPlaneInfo |
| class | GraphicsStateGuardian::LightInfo |
Definition in file graphicsStateGuardian.h.
1.3