#include "graphicsStateGuardian.h"#include "config_display.h"#include "textureContext.h"#include "renderBuffer.h"#include "colorAttrib.h"#include "colorScaleAttrib.h"#include "lightAttrib.h"#include "textureAttrib.h"#include "renderState.h"#include "depthWriteAttrib.h"#include "colorWriteAttrib.h"#include "clipPlaneAttrib.h"#include "light.h"#include "planeNode.h"#include "ambientLight.h"#include "clockObject.h"#include "pStatTimer.h"#include <algorithm>Go to the source code of this file.
Definition in file graphicsStateGuardian.cxx.
1.3