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panda/src/gobj/textureContext.h

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00001 // Filename: textureContext.h
00002 // Created by:  drose (07Oct99)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) 2001, Disney Enterprises, Inc.  All rights reserved
00008 //
00009 // All use of this software is subject to the terms of the Panda 3d
00010 // Software license.  You should have received a copy of this license
00011 // along with this source code; you will also find a current copy of
00012 // the license at http://www.panda3d.org/license.txt .
00013 //
00014 // To contact the maintainers of this program write to
00015 // panda3d@yahoogroups.com .
00016 //
00017 ////////////////////////////////////////////////////////////////////
00018 
00019 #ifndef TEXTURECONTEXT_H
00020 #define TEXTURECONTEXT_H
00021 
00022 #include "pandabase.h"
00023 
00024 #include "savedContext.h"
00025 #include "texture.h"
00026 
00027 ////////////////////////////////////////////////////////////////////
00028 //       Class : TextureContext
00029 // Description : This is a special class object that holds all the
00030 //               information returned by a particular GSG to indicate
00031 //               the texture's internal context identifier.
00032 //
00033 //               Textures typically have an immediate-mode and a
00034 //               retained-mode operation.  When using textures in
00035 //               retained-mode (in response to
00036 //               Texture::prepare_texture()), the GSG will create some
00037 //               internal handle for the texture and store it here.
00038 //               The texture stores all of these handles internally.
00039 ////////////////////////////////////////////////////////////////////
00040 class EXPCL_PANDA TextureContext : public SavedContext {
00041 public:
00042   INLINE TextureContext(Texture *tex);
00043 
00044   virtual size_t estimate_texture_memory();
00045 
00046   // This cannot be a PT(Texture), because the texture and the GSG
00047   // both own their TextureContexts!  That would create a circular
00048   // reference count.
00049   Texture *_texture;
00050 
00051   INLINE void mark_dirty(int flags_to_set);
00052   INLINE void clear_dirty_flags(int flags_to_clear = ~0);
00053   INLINE int get_dirty_flags() const;
00054 
00055 private:
00056   int _dirty_flags;
00057 
00058 
00059 public:
00060   static TypeHandle get_class_type() {
00061     return _type_handle;
00062   }
00063   static void init_type() {
00064     SavedContext::init_type();
00065     register_type(_type_handle, "TextureContext",
00066                   SavedContext::get_class_type());
00067   }
00068   virtual TypeHandle get_type() const {
00069     return get_class_type();
00070   }
00071   virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
00072 
00073 private:
00074   static TypeHandle _type_handle;
00075 };
00076 
00077 #include "textureContext.I"
00078 
00079 #endif
00080 

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