#include "dxgsg8base.h"#include "dxGeomNodeContext8.h"#include "dxTextureContext8.h"#include "d3dfont8.h"#include "graphicsStateGuardian.h"#include "geomprimitives.h"#include "texture.h"#include "pixelBuffer.h"#include "displayRegion.h"#include "material.h"#include "depthTestAttrib.h"#include "renderModeAttrib.h"#include "textureApplyAttrib.h"#include "fog.h"#include "pointerToArray.h"#include "DXGraphicsStateGuardian8.I"Go to the source code of this file.
Compounds | |
| class | DXGraphicsStateGuardian8 |
| A GraphicsStateGuardian specialized for rendering into DX. More... | |
Defines | |
| #define | PRINTVIDMEM(pDD, pCaps, pMsg) |
| #define | DO_REACTIVATE_WINDOW true |
Functions | |
| HRESULT | CreateDX8Cursor (LPDIRECT3DDEVICE8 pd3dDevice, HCURSOR hCursor, BOOL bAddWatermark) |
Definition in file dxGraphicsStateGuardian8.h.
|
|
Definition at line 368 of file dxGraphicsStateGuardian8.h. |
|
|
Definition at line 60 of file dxGraphicsStateGuardian8.h. |
|
||||||||||||||||
|
Definition at line 5265 of file dxGraphicsStateGuardian8.cxx. |
1.3