#include "dxgsg8base.h"
#include "dxGeomNodeContext8.h"
#include "dxTextureContext8.h"
#include "d3dfont8.h"
#include "graphicsStateGuardian.h"
#include "geomprimitives.h"
#include "texture.h"
#include "pixelBuffer.h"
#include "displayRegion.h"
#include "material.h"
#include "depthTestAttrib.h"
#include "renderModeAttrib.h"
#include "textureApplyAttrib.h"
#include "fog.h"
#include "pointerToArray.h"
#include "DXGraphicsStateGuardian8.I"
Go to the source code of this file.
Compounds | |
class | DXGraphicsStateGuardian8 |
A GraphicsStateGuardian specialized for rendering into DX. More... | |
Defines | |
#define | PRINTVIDMEM(pDD, pCaps, pMsg) |
#define | DO_REACTIVATE_WINDOW true |
Functions | |
HRESULT | CreateDX8Cursor (LPDIRECT3DDEVICE8 pd3dDevice, HCURSOR hCursor, BOOL bAddWatermark) |
Definition in file dxGraphicsStateGuardian8.h.
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Definition at line 368 of file dxGraphicsStateGuardian8.h. |
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Definition at line 60 of file dxGraphicsStateGuardian8.h. |
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Definition at line 5265 of file dxGraphicsStateGuardian8.cxx. |