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The research objective of this project is to determine feasibility of a new digital music delivery system. This system should allow customers without internet access or computers to have as rich an experience as those with such resources, without having to compromise quality.

Project Goals

1. Determine what type of machine the Digibox should be, in order to satisfy Digiwaxx's desire to distribute their music digitally.

After meeting with Digiwaxx in New York the team determined that the
final, in-store box needs to:

  • Stand alone and be inviting and easy to use
  • Burn custom mixed CDs
  • Upload MP3s to a customer's player
  • Cost under $5,000
  • Remain light and as small as possible without sacrificing impact
  • Be updatable from a remote server
  • Keep track of customer's purchase history and allow the re-download of songs that had been bought.
  • Support credit card purchases as well as Digicards
  • Track customer statistics
  • Take customer music requests
  • Link account information with the company's website
  • Be urine proof (robust)

2. Build a prototype machine that proves that the concepts behind the Digiboxx are possible.

It would not be possible in our timeframe to build a machine that satisfies all of the above requirements. Instead the prototype will be built to prove the core concepts. These include:

  • Burning CDs based on customer's selections
  • Upload to one or two MP3 players
  • Show the basics of the interface and the design
  • Update its content from a remote server.

3. Provide a roadmap that explains what else needs to be added to the machine to make it ready for manufacture.

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Research


Gabe uses a kiosk at the Virgin MegaStore.

A Barnes and Noble listening station

Before beginning work on the prototype, we went through three phases of research to determine our ultimate concept.

  1. Existing technology. We researched what other devices already exist that do similar tasks, as well as looked for market data and statistics regarding digital music. Much of this research went into our original design proposal.
  2. Meetings with Digiwaxx. We traveled to New York and presented a design proposal to the company executives. Click here to download a copy of that document. In our first meeting we determined their main goals and expectations for the project. In the second meeting we spoke to several of the company's friends and discussed digital music trends as well as their desires for a machine like the box.
  3. Tour of music listening stations and kiosks. While in New York we took the opportunity to visit Tower Records, Barnes and Noble, Virgin Megastore and several smaller stores to see how their kiosks and listening stations worked.

Top >| Project Goals >| Research >| Concept >| Challenges

One of the original concepts for the DigiBoxx

Concept

This is stand-alone kiosk solution that would allow a customer to walk up to the machine, sort through available music and purchase songs in a variety of digital formats. A customer would walk up to the machine and plug-in his MP3 player. After looking through the ten most downloaded songs he finds the song he is looking for. He puts on the attached headphones to listen to a 20 second sample. He decides to buy it, swipes his credit card, creates a user account and downloads the MP3 to his player.

 

 

 

 

Top >| Project Goals >| Research >| Concept >| Challenges

The Creative MuVo is one of the two players the prototype will support.

Challenges

  1. MP3 player support. Most players have proprietary software that copies the files to from the computer to the player. This prevents the Box's software from being able to treat each player the same.
    Solution: To support only one or two, drive-based players in the prototype. In order to have MP3 player support, Digiwaxx may have to contract with manufactures and specifically build in support for their players.

 

Top >| Project Goals >| Research >| Concept >| Challenges

Updated Wednesday, March12, 2003
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