UnrealShare
Class UnrealSaveMenu

source: e:\games\UnrealTournament\UnrealShare\Classes\UnrealSaveMenu.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Menu
         |
         +--UnrealShare.UnrealMenu
            |
            +--UnrealShare.UnrealLongMenu
               |
               +--UnrealShare.UnrealSlotMenu
                  |
                  +--UnrealShare.UnrealSaveMenu
Direct Known Subclasses:None

class UnrealSaveMenu
extends UnrealShare.UnrealSlotMenu

//============================================================================= // UnrealSaveMenu //=============================================================================
Variables
 string CantSave


Function Summary
 void BeginPlay()
 void DrawMenu(Canvas Canvas)
 bool ProcessSelection()



Source Code


00001	//=============================================================================
00002	// UnrealSaveMenu
00003	//=============================================================================
00004	class UnrealSaveMenu extends UnrealSlotMenu;
00005	
00006	var localized string CantSave;
00007	
00008	function BeginPlay()
00009	{
00010		local int i;
00011	
00012		Super.BeginPlay();
00013		For (i=0; i<9; i++ )
00014			if (SlotNames[i] ~= "..Empty.." )
00015			{
00016				Selection = i + 1;
00017				break;
00018			}
00019	}
00020	
00021	function bool ProcessSelection()
00022	{
00023		if ( PlayerOwner.Health <= 0 )
00024			return true;
00025	
00026		if ( Level.Minute < 10 )
00027			SlotNames[Selection - 1] = (Level.Title@Level.Hour$"\:0"$Level.Minute@MonthNames[Level.Month - 1]@Level.Day);
00028		else
00029			SlotNames[Selection - 1] = (Level.Title@Level.Hour$"\:"$Level.Minute@MonthNames[Level.Month - 1]@Level.Day);
00030	
00031		if ( Level.NetMode != NM_Standalone )
00032			SlotNames[Selection - 1] = "Net:"$SlotNames[Selection - 1];
00033		SaveConfig();
00034		bExitAllMenus = true;
00035		PlayerOwner.ClientMessage(" ");
00036		PlayerOwner.bDelayedCommand = true;
00037		PlayerOwner.DelayedCommand = "SaveGame "$(Selection - 1);
00038		return true;
00039	}
00040	
00041	function DrawMenu(canvas Canvas)
00042	{
00043	
00044		if ( PlayerOwner.Health <= 0 )
00045		{
00046			MenuTitle = CantSave;
00047			DrawTitle(Canvas);
00048			return;
00049		}
00050	
00051		DrawBackGround(Canvas, (Canvas.ClipY < 320));
00052		DrawTitle(Canvas);
00053		DrawSlots(Canvas);	
00054	}
00055	
00056	defaultproperties
00057	{
00058	     CantSave="CAN'T SAVE WHEN DEAD"
00059	     MenuTitle="SAVE GAME"
00060	}

End Source Code