Core.Object
|
+--Engine.Actor
|
+--Engine.Decoration
|
+--Engine.Carcass
|
+--UnrealShare.CreatureCarcass
|
+--UnrealShare.HumanCarcass
|
+--UnrealShare.DeadMales
|
+--UnrealShare.MaleBody
|
+--UnrealShare.ThrownBody
| Direct Known Subclasses:None |
| Function Summary | |
void |
HitWall(vector HitNormal, Actor Wall) |
void |
Landed(vector HitNormal) |
void |
TakeDamage(int Damage, Pawn InstigatedBy, Vector Hitlocation, Vector Momentum, name DamageType) |