Core.Object | +--Engine.Actor | +--Engine.Decoration | +--Engine.Carcass | +--UnrealShare.CreatureChunks | +--UnrealShare.PlayerChunks | +--UnrealShare.Thigh
00001 //============================================================================= 00002 // Thigh. 00003 //============================================================================= 00004 class Thigh extends PlayerChunks; 00005 00006 #exec MESH IMPORT MESH=ThighM ANIVFILE=MODELS\g_pleg_a.3D DATAFILE=MODELS\g_pleg_d.3D X=0 Y=0 Z=0 00007 #exec MESH ORIGIN MESH=ThighM X=0 Y=0 Z=0 YAW=64 00008 #exec MESH SEQUENCE MESH=ThighM SEQ=All STARTFRAME=0 NUMFRAMES=1 00009 #exec MESH SEQUENCE MESH=ThighM SEQ=Still STARTFRAME=0 NUMFRAMES=1 00010 #exec TEXTURE IMPORT NAME=Jparts1 FILE=MODELS\g_parts.PCX GROUP=Skins 00011 #exec MESHMAP SCALE MESHMAP=ThighM X=0.03 Y=0.03 Z=0.06 00012 #exec MESHMAP SETTEXTURE MESHMAP=ThighM NUM=1 TEXTURE=Jparts1 00013 00014 defaultproperties 00015 { 00016 Mesh=LodMesh'UnrealShare.ThighM' 00017 CollisionRadius=6.000000 00018 CollisionHeight=3.000000 00019 }