Function Summary |
bool |
AddBot() |
void |
AddToTeam(int num, Pawn Other) |
bool |
CanSpectate(Pawn Viewer, Actor ViewTarget) |
bool |
ChangeTeam(Pawn Other, int NewTeam) |
NavigationPoint |
FindPlayerStart(Pawn Player, optional byte, optional string) |
void |
Killed(Pawn killer, Pawn Other, name damageType) |
void |
Logout(Pawn Exiting) |
void |
PostBeginPlay() |
int |
ReduceDamage(int Damage, name DamageType, Pawn injured, Pawn instigatedBy)
//Use reduce damage for teamplay modifications, etc.
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