Core.Object | +--Engine.Actor | +--Engine.Decoration | +--Engine.Carcass | +--UnrealShare.CreatureChunks | +--UnrealShare.PlayerChunks | +--UnrealShare.Stomach
00001 //============================================================================= 00002 // Stomach. 00003 //============================================================================= 00004 class Stomach extends PlayerChunks; 00005 00006 #exec MESH IMPORT MESH=stomachM ANIVFILE=MODELS\g_stm_a.3D DATAFILE=MODELS\g_stm_d.3D X=0 Y=0 Z=0 00007 #exec MESH ORIGIN MESH=stomachM X=0 Y=0 Z=0 YAW=64 PITCH=128 00008 #exec MESH SEQUENCE MESH=stomachM SEQ=All STARTFRAME=0 NUMFRAMES=1 00009 #exec MESH SEQUENCE MESH=stomachM SEQ=Still STARTFRAME=0 NUMFRAMES=1 00010 #exec TEXTURE IMPORT NAME=Jparts1 FILE=MODELS\g_parts.PCX GROUP=Skins 00011 #exec MESHMAP SCALE MESHMAP=stomachM X=0.03 Y=0.03 Z=0.06 00012 #exec MESHMAP SETTEXTURE MESHMAP=stomachM NUM=1 TEXTURE=Jparts1 00013 00014 defaultproperties 00015 { 00016 Mesh=LodMesh'UnrealShare.stomachM' 00017 CollisionRadius=7.000000 00018 CollisionHeight=3.000000 00019 }