Core.Object | +--Engine.Actor | +--Engine.Effects | +--UnrealShare.AnimSpriteEffect | +--UnrealShare.SpriteBallExplosion | +--UnrealShare.SpriteBallChild
void
PostBeginPlay()
00001 //============================================================================= 00002 // SpriteBallChild. 00003 //============================================================================= 00004 class SpriteBallChild extends SpriteBallExplosion; 00005 00006 Function PostBeginPlay() 00007 { 00008 Texture = SpriteAnim[int(FRand()*5)]; 00009 DrawScale = FRand()*2.0+2.0; 00010 } 00011 00012 defaultproperties 00013 { 00014 bHighDetail=True 00015 DrawScale=2.500000 00016 LightType=LT_None 00017 LightEffect=LE_None 00018 }