UnrealShare
Class SpriteBallChild

source: e:\games\UnrealTournament\UnrealShare\Classes\SpriteBallChild.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Effects
         |
         +--UnrealShare.AnimSpriteEffect
            |
            +--UnrealShare.SpriteBallExplosion
               |
               +--UnrealShare.SpriteBallChild
Direct Known Subclasses:None

class SpriteBallChild
extends UnrealShare.SpriteBallExplosion

//============================================================================= // SpriteBallChild. //=============================================================================

Function Summary
 void PostBeginPlay()



Source Code


00001	//=============================================================================
00002	// SpriteBallChild.
00003	//=============================================================================
00004	class SpriteBallChild extends SpriteBallExplosion;
00005	
00006	Function PostBeginPlay()
00007	{
00008		Texture = SpriteAnim[int(FRand()*5)];
00009		DrawScale = FRand()*2.0+2.0;
00010	}
00011	
00012	defaultproperties
00013	{
00014	     bHighDetail=True
00015	     DrawScale=2.500000
00016	     LightType=LT_None
00017	     LightEffect=LE_None
00018	}

End Source Code