Core.Object | +--Engine.Actor | +--Engine.Decoration | +--Engine.Carcass | +--UnrealShare.CreatureChunks | +--UnrealShare.PlayerChunks | +--UnrealShare.PHeart
00001 //============================================================================= 00002 // PHeart. 00003 //============================================================================= 00004 class PHeart extends PlayerChunks; 00005 00006 #exec MESH IMPORT MESH=PHeartM ANIVFILE=MODELS\heartg_a.3D DATAFILE=MODELS\heartg_d.3D X=0 Y=0 Z=0 00007 #exec MESH ORIGIN MESH=PHeartM X=0 Y=0 Z=0 YAW=64 00008 #exec MESH SEQUENCE MESH=PHeartM SEQ=All STARTFRAME=0 NUMFRAMES=6 00009 #exec MESH SEQUENCE MESH=PHeartM SEQ=Beat STARTFRAME=0 NUMFRAMES=6 00010 #exec TEXTURE IMPORT NAME=Jmisc1 FILE=MODELS\misc.PCX GROUP=Skins 00011 #exec MESHMAP SCALE MESHMAP=PHeartM X=0.015 Y=0.015 Z=0.03 00012 #exec MESHMAP SETTEXTURE MESHMAP=PHeartM NUM=1 TEXTURE=Jmisc1 00013 00014 auto state Dying 00015 { 00016 00017 Begin: 00018 LoopAnim('Beat', 0.2); 00019 Sleep(0.1); 00020 GotoState('Dead'); 00021 } 00022 00023 defaultproperties 00024 { 00025 Mesh=LodMesh'UnrealShare.PHeartM' 00026 CollisionRadius=14.000000 00027 CollisionHeight=3.000000 00028 }