UnrealShare
Class PHeart

source: e:\games\UnrealTournament\UnrealShare\Classes\PHeart.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Decoration
         |
         +--Engine.Carcass
            |
            +--UnrealShare.CreatureChunks
               |
               +--UnrealShare.PlayerChunks
                  |
                  +--UnrealShare.PHeart
Direct Known Subclasses:None

class PHeart
extends UnrealShare.PlayerChunks

//============================================================================= // PHeart. //=============================================================================
States
Dying
State Dying Function Summary



Source Code


00001	//=============================================================================
00002	// PHeart.
00003	//=============================================================================
00004	class PHeart extends PlayerChunks;
00005	
00006	#exec MESH IMPORT MESH=PHeartM ANIVFILE=MODELS\heartg_a.3D DATAFILE=MODELS\heartg_d.3D X=0 Y=0 Z=0
00007	#exec MESH ORIGIN MESH=PHeartM X=0 Y=0 Z=0 YAW=64
00008	#exec MESH SEQUENCE MESH=PHeartM SEQ=All    STARTFRAME=0   NUMFRAMES=6
00009	#exec MESH SEQUENCE MESH=PHeartM SEQ=Beat  STARTFRAME=0   NUMFRAMES=6
00010	#exec TEXTURE IMPORT NAME=Jmisc1 FILE=MODELS\misc.PCX GROUP=Skins
00011	#exec MESHMAP SCALE MESHMAP=PHeartM X=0.015 Y=0.015 Z=0.03
00012	#exec MESHMAP SETTEXTURE MESHMAP=PHeartM NUM=1 TEXTURE=Jmisc1
00013	
00014	auto state Dying
00015	{
00016	
00017	Begin:
00018		LoopAnim('Beat', 0.2);
00019		Sleep(0.1);
00020		GotoState('Dead');
00021	}
00022	
00023	defaultproperties
00024	{
00025	     Mesh=LodMesh'UnrealShare.PHeartM'
00026	     CollisionRadius=14.000000
00027	     CollisionHeight=3.000000
00028	}

End Source Code