UnrealShare
Class MasterCreatureChunk

source: e:\games\UnrealTournament\UnrealShare\Classes\MasterCreatureChunk.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Decoration
         |
         +--Engine.Carcass
            |
            +--UnrealShare.CreatureChunks
               |
               +--UnrealShare.MasterCreatureChunk
Direct Known Subclasses:TrooperMasterChunk, FemaleMasterChunk, MaleMasterChunk, NaliMasterChunk, SkaarjMasterChunk

class MasterCreatureChunk
extends UnrealShare.CreatureChunks

//============================================================================= // MasterCreatureChunk //=============================================================================
Variables
 PlayerReplicationInfo PlayerRep


Function Summary
 void SetAsMaster(Actor Other)



Source Code


00001	//=============================================================================
00002	// MasterCreatureChunk
00003	//=============================================================================
00004	class MasterCreatureChunk extends CreatureChunks;
00005	
00006	var PlayerReplicationInfo PlayerRep;
00007	
00008	replication
00009	{
00010		// Things the server should send to the client.
00011		unreliable if( Role==ROLE_Authority )
00012			PlayerRep;
00013	}
00014	
00015	function SetAsMaster(Actor Other)
00016	{
00017		Velocity = Other.Velocity;
00018		CarcassAnim = Other.AnimSequence;
00019		CarcHeight = Other.CollisionHeight;
00020	}
00021	
00022	defaultproperties
00023	{
00024	     TrailSize=0.500000
00025	     bMasterChunk=True
00026	     CarcHeight=39.000000
00027	}

End Source Code