Core.Object | +--Engine.Actor | +--Engine.Decoration | +--Engine.Carcass | +--UnrealShare.CreatureCarcass | +--UnrealShare.HumanCarcass | +--UnrealShare.DeadMales | +--UnrealShare.MaleBodyThree
00001 //============================================================================= 00002 // MaleBodyThree. 00003 //============================================================================= 00004 class MaleBodyThree extends DeadMales; 00005 00006 #exec MESH IMPORT MESH=DeadMale3 ANIVFILE=MODELS\M3dead_a.3D DATAFILE=MODELS\Male3_d.3D X=0 Y=0 Z=0 ZEROTEX=1 00007 #exec MESH ORIGIN MESH=DeadMale3 X=150 Y=80 Z=0 YAW=64 ROLL=-64 00008 00009 #exec MESH SEQUENCE MESH=DeadMale3 SEQ=All STARTFRAME=0 NUMFRAMES=44 00010 #exec MESH SEQUENCE MESH=DeadMale3 SEQ=Chair1 STARTFRAME=0 NUMFRAMES=1 00011 #exec MESH SEQUENCE MESH=DeadMale3 SEQ=Chair1a STARTFRAME=1 NUMFRAMES=16 RATE=15 00012 #exec MESH SEQUENCE MESH=DeadMale3 SEQ=Chair2 STARTFRAME=17 NUMFRAMES=1 00013 #exec MESH SEQUENCE MESH=DeadMale3 SEQ=Chair2a STARTFRAME=18 NUMFRAMES=9 RATE=15 00014 #exec MESH SEQUENCE MESH=DeadMale3 SEQ=Dead1 STARTFRAME=27 NUMFRAMES=1 00015 #exec MESH SEQUENCE MESH=DeadMale3 SEQ=Dead2 STARTFRAME=28 NUMFRAMES=1 00016 #exec MESH SEQUENCE MESH=DeadMale3 SEQ=Dead3 STARTFRAME=29 NUMFRAMES=1 00017 #exec MESH SEQUENCE MESH=DeadMale3 SEQ=Dead4 STARTFRAME=30 NUMFRAMES=1 00018 #exec MESH SEQUENCE MESH=DeadMale3 SEQ=Dead5 STARTFRAME=31 NUMFRAMES=1 00019 #exec MESH SEQUENCE MESH=DeadMale3 SEQ=Dead6 STARTFRAME=32 NUMFRAMES=1 00020 #exec MESH SEQUENCE MESH=DeadMale3 SEQ=Dead7 STARTFRAME=33 NUMFRAMES=1 00021 #exec MESH SEQUENCE MESH=DeadMale3 SEQ=Drape1 STARTFRAME=34 NUMFRAMES=1 00022 #exec MESH SEQUENCE MESH=DeadMale3 SEQ=Drape2 STARTFRAME=35 NUMFRAMES=1 00023 #exec MESH SEQUENCE MESH=DeadMale3 SEQ=Drape3 STARTFRAME=36 NUMFRAMES=1 00024 #exec MESH SEQUENCE MESH=DeadMale3 SEQ=Fold1 STARTFRAME=37 NUMFRAMES=1 00025 #exec MESH SEQUENCE MESH=DeadMale3 SEQ=Half1 STARTFRAME=38 NUMFRAMES=1 00026 #exec MESH SEQUENCE MESH=DeadMale3 SEQ=Hang1 STARTFRAME=39 NUMFRAMES=1 00027 #exec MESH SEQUENCE MESH=DeadMale3 SEQ=Hang2 STARTFRAME=40 NUMFRAMES=1 00028 #exec MESH SEQUENCE MESH=DeadMale3 SEQ=Slump1 STARTFRAME=41 NUMFRAMES=1 00029 #exec MESH SEQUENCE MESH=DeadMale3 SEQ=Slump2 STARTFRAME=42 NUMFRAMES=1 00030 #exec MESH SEQUENCE MESH=DeadMale3 SEQ=Twist1 STARTFRAME=43 NUMFRAMES=1 00031 00032 #exec TEXTURE IMPORT NAME=Dante FILE=MODELS\dante.PCX GROUP=Skins 00033 #exec TEXTURE IMPORT NAME=JMale31 FILE=MODELS\dante.PCX GROUP=Skins 00034 #exec MESHMAP SCALE MESHMAP=DeadMale3 X=0.056 Y=0.056 Z=0.112 00035 #exec MESHMAP SETTEXTURE MESHMAP=DeadMale3 NUM=0 TEXTURE=Dante 00036 00037 defaultproperties 00038 { 00039 AnimSequence=Dead1 00040 Mesh=LodMesh'UnrealShare.DeadMale3' 00041 Mass=100.000000 00042 }