Core.Object | +--Engine.Actor | +--Engine.Decoration | +--Engine.Carcass | +--UnrealShare.CreatureChunks | +--UnrealShare.PlayerChunks | +--UnrealShare.Liver
00001 //============================================================================= 00002 // Liver. 00003 //============================================================================= 00004 class Liver extends PlayerChunks; 00005 00006 #exec MESH IMPORT MESH=LiverM ANIVFILE=MODELS\g_gut1_a.3D DATAFILE=MODELS\g_gut1_d.3D X=0 Y=0 Z=0 00007 #exec MESH ORIGIN MESH=LiverM X=0 Y=0 Z=0 YAW=64 00008 #exec MESH SEQUENCE MESH=LiverM SEQ=All STARTFRAME=0 NUMFRAMES=1 00009 #exec MESH SEQUENCE MESH=LiverM SEQ=Still STARTFRAME=0 NUMFRAMES=1 00010 #exec TEXTURE IMPORT NAME=Jparts1 FILE=MODELS\g_parts.PCX GROUP=Skins 00011 #exec MESHMAP SCALE MESHMAP=LiverM X=0.02 Y=0.02 Z=0.04 00012 #exec MESHMAP SETTEXTURE MESHMAP=LiverM NUM=1 TEXTURE=Jparts1 00013 00014 defaultproperties 00015 { 00016 Mesh=LodMesh'UnrealShare.LiverM' 00017 CollisionRadius=5.000000 00018 CollisionHeight=3.000000 00019 }