UnrealShare
Class Liver

source: e:\games\UnrealTournament\UnrealShare\Classes\Liver.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Decoration
         |
         +--Engine.Carcass
            |
            +--UnrealShare.CreatureChunks
               |
               +--UnrealShare.PlayerChunks
                  |
                  +--UnrealShare.Liver
Direct Known Subclasses:None

class Liver
extends UnrealShare.PlayerChunks

//============================================================================= // Liver. //=============================================================================

Source Code


00001	//=============================================================================
00002	// Liver.
00003	//=============================================================================
00004	class Liver extends PlayerChunks;
00005	
00006	#exec MESH IMPORT MESH=LiverM ANIVFILE=MODELS\g_gut1_a.3D DATAFILE=MODELS\g_gut1_d.3D X=0 Y=0 Z=0
00007	#exec MESH ORIGIN MESH=LiverM X=0 Y=0 Z=0 YAW=64
00008	#exec MESH SEQUENCE MESH=LiverM SEQ=All    STARTFRAME=0   NUMFRAMES=1
00009	#exec MESH SEQUENCE MESH=LiverM SEQ=Still  STARTFRAME=0   NUMFRAMES=1
00010	#exec TEXTURE IMPORT NAME=Jparts1  FILE=MODELS\g_parts.PCX GROUP=Skins
00011	#exec MESHMAP SCALE MESHMAP=LiverM X=0.02 Y=0.02 Z=0.04
00012	#exec MESHMAP SETTEXTURE MESHMAP=LiverM NUM=1 TEXTURE=Jparts1
00013	
00014	defaultproperties
00015	{
00016	     Mesh=LodMesh'UnrealShare.LiverM'
00017	     CollisionRadius=5.000000
00018	     CollisionHeight=3.000000
00019	}

End Source Code