UnrealShare
Class Leg1

source: e:\games\UnrealTournament\UnrealShare\Classes\Leg1.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Decoration
         |
         +--Engine.Carcass
            |
            +--UnrealShare.CreatureChunks
               |
               +--UnrealShare.PlayerChunks
                  |
                  +--UnrealShare.Leg1
Direct Known Subclasses:Leg2

class Leg1
extends UnrealShare.PlayerChunks

//============================================================================= // Leg1. //=============================================================================

Source Code


00001	//=============================================================================
00002	// Leg1.
00003	//=============================================================================
00004	class Leg1 extends PlayerChunks;
00005	
00006	
00007	#exec MESH IMPORT MESH=leg1M ANIVFILE=MODELS\g_leg1_a.3D DATAFILE=MODELS\g_leg1_d.3D X=0 Y=0 Z=0
00008	#exec MESH ORIGIN MESH=leg1M X=0 Y=0 Z=-160 YAW=64
00009	#exec MESH SEQUENCE MESH=leg1M SEQ=All    STARTFRAME=0   NUMFRAMES=1
00010	#exec MESH SEQUENCE MESH=leg1M SEQ=Still  STARTFRAME=0   NUMFRAMES=1
00011	#exec TEXTURE IMPORT NAME=Jleg11  FILE=MODELS\g_leg.PCX GROUP=Skins FLAGS=2
00012	#exec MESHMAP SCALE MESHMAP=leg1M X=0.05 Y=0.05 Z=0.1
00013	#exec MESHMAP SETTEXTURE MESHMAP=leg1M NUM=1 TEXTURE=Jleg11
00014	
00015	defaultproperties
00016	{
00017	     Mesh=LodMesh'UnrealShare.leg1M'
00018	     CollisionRadius=25.000000
00019	     CollisionHeight=6.000000
00020	}

End Source Code