Core.Object | +--Engine.Actor | +--Engine.Decoration | +--Engine.Carcass | +--UnrealShare.CreatureChunks | +--UnrealShare.PlayerChunks | +--UnrealShare.Leg1
00001 //============================================================================= 00002 // Leg1. 00003 //============================================================================= 00004 class Leg1 extends PlayerChunks; 00005 00006 00007 #exec MESH IMPORT MESH=leg1M ANIVFILE=MODELS\g_leg1_a.3D DATAFILE=MODELS\g_leg1_d.3D X=0 Y=0 Z=0 00008 #exec MESH ORIGIN MESH=leg1M X=0 Y=0 Z=-160 YAW=64 00009 #exec MESH SEQUENCE MESH=leg1M SEQ=All STARTFRAME=0 NUMFRAMES=1 00010 #exec MESH SEQUENCE MESH=leg1M SEQ=Still STARTFRAME=0 NUMFRAMES=1 00011 #exec TEXTURE IMPORT NAME=Jleg11 FILE=MODELS\g_leg.PCX GROUP=Skins FLAGS=2 00012 #exec MESHMAP SCALE MESHMAP=leg1M X=0.05 Y=0.05 Z=0.1 00013 #exec MESHMAP SETTEXTURE MESHMAP=leg1M NUM=1 TEXTURE=Jleg11 00014 00015 defaultproperties 00016 { 00017 Mesh=LodMesh'UnrealShare.leg1M' 00018 CollisionRadius=25.000000 00019 CollisionHeight=6.000000 00020 }