UnrealShare
Class FemaleOne

source: e:\games\UnrealTournament\UnrealShare\Classes\FemaleOne.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Pawn
         |
         +--Engine.PlayerPawn
            |
            +--UnrealShare.UnrealIPlayer
               |
               +--UnrealShare.Human
                  |
                  +--UnrealShare.Female
                     |
                     +--UnrealShare.FemaleOne
Direct Known Subclasses:None

class FemaleOne
extends UnrealShare.Female

//============================================================================= // FemaleOne. //=============================================================================

Source Code


00001	//=============================================================================
00002	// FemaleOne.
00003	//=============================================================================
00004	class FemaleOne extends Female;
00005	
00006	#exec MESH IMPORT MESH=Female1 ANIVFILE=MODELS\Female1_a.3D DATAFILE=MODELS\Female_d.3D X=0 Y=0 Z=0 ZEROTEX=1
00007	#exec MESH ORIGIN MESH=Female1 X=-30 Y=-75 Z=20 YAW=64 ROLL=-64
00008	
00009	#exec MESH SEQUENCE MESH=Female1 SEQ=All       STARTFRAME=0   NUMFRAMES=598 
00010	#exec MESH SEQUENCE MESH=Female1 SEQ=GutHit    STARTFRAME=0   NUMFRAMES=1				Group=TakeHit
00011	#exec MESH SEQUENCE MESH=Female1 SEQ=AimDnLg   STARTFRAME=1   NUMFRAMES=1				Group=Waiting
00012	#exec MESH SEQUENCE MESH=Female1 SEQ=AimDnSm   STARTFRAME=2   NUMFRAMES=1				Group=Waiting
00013	#exec MESH SEQUENCE MESH=Female1 SEQ=AimUpLg   STARTFRAME=3   NUMFRAMES=1				Group=Waiting
00014	#exec MESH SEQUENCE MESH=Female1 SEQ=AimUpSm   STARTFRAME=4   NUMFRAMES=1				Group=Waiting
00015	#exec MESH SEQUENCE MESH=Female1 SEQ=Taunt1    STARTFRAME=5   NUMFRAMES=15 RATE=15		Group=Gesture
00016	#exec MESH SEQUENCE MESH=Female1 SEQ=Breath1   STARTFRAME=20  NUMFRAMES=7  RATE=6		Group=Waiting
00017	#exec MESH SEQUENCE MESH=Female1 SEQ=Breath2   STARTFRAME=27  NUMFRAMES=15 RATE=15		Group=Waiting
00018	#exec MESH SEQUENCE MESH=Female1 SEQ=CockGun   STARTFRAME=42  NUMFRAMES=6  RATE=6		Group=Waiting
00019	#exec MESH SEQUENCE MESH=Female1 SEQ=Dead2     STARTFRAME=48  NUMFRAMES=18 RATE=12		Group=TakeHit
00020	#exec MESH SEQUENCE MESH=Female1 SEQ=Dead3     STARTFRAME=66  NUMFRAMES=16 RATE=12		Group=TakeHit
00021	#exec MESH SEQUENCE MESH=Female1 SEQ=Dead4     STARTFRAME=82  NUMFRAMES=13 RATE=12		Group=TakeHit
00022	#exec MESH SEQUENCE MESH=Female1 SEQ=Dead5     STARTFRAME=95  NUMFRAMES=16 RATE=12		Group=TakeHit
00023	#exec MESH SEQUENCE MESH=Female1 SEQ=Dead6     STARTFRAME=111 NUMFRAMES=11 RATE=12
00024	#exec MESH SEQUENCE MESH=Female1 SEQ=Dead7     STARTFRAME=122 NUMFRAMES=23 RATE=12
00025	#exec MESH SEQUENCE MESH=Female1 SEQ=DeathEnd  STARTFRAME=481 NUMFRAMES=1
00026	#exec MESH SEQUENCE MESH=Female1 SEQ=DeathEnd2 STARTFRAME=65  NUMFRAMES=1
00027	#exec MESH SEQUENCE MESH=Female1 SEQ=DeathEnd3 STARTFRAME=81  NUMFRAMES=1
00028	#exec MESH SEQUENCE MESH=Female1 SEQ=DuckWlkL  STARTFRAME=145 NUMFRAMES=15 RATE=15		Group=Ducking
00029	#exec MESH SEQUENCE MESH=Female1 SEQ=DuckWlkS  STARTFRAME=160 NUMFRAMES=15 RATE=15		Group=Ducking
00030	#exec MESH SEQUENCE MESH=Female1 SEQ=HeadHit   STARTFRAME=175 NUMFRAMES=1				Group=TakeHit
00031	#exec MESH SEQUENCE MESH=Female1 SEQ=JumpLgFr  STARTFRAME=176 NUMFRAMES=1				Group=Jumping
00032	#exec MESH SEQUENCE MESH=Female1 SEQ=JumpSmFr  STARTFRAME=177 NUMFRAMES=1				Group=Jumping
00033	#exec MESH SEQUENCE MESH=Female1 SEQ=LandLgFr  STARTFRAME=178 NUMFRAMES=1				Group=Landing
00034	#exec MESH SEQUENCE MESH=Female1 SEQ=LandSmFr  STARTFRAME=179 NUMFRAMES=1				Group=Landing
00035	#exec MESH SEQUENCE MESH=Female1 SEQ=LeftHit   STARTFRAME=180 NUMFRAMES=1				Group=TakeHit
00036	#exec MESH SEQUENCE MESH=Female1 SEQ=Look      STARTFRAME=181 NUMFRAMES=25 RATE=15      Group=Waiting //FIXME - can't use! - make much more subtle
00037	#exec MESH SEQUENCE MESH=Female1 SEQ=RightHit  STARTFRAME=206 NUMFRAMES=1				Group=TakeHit
00038	#exec MESH SEQUENCE MESH=Female1 SEQ=RunLg     STARTFRAME=207 NUMFRAMES=10 RATE=17
00039	#exec MESH SEQUENCE MESH=Female1 SEQ=RunLgFr   STARTFRAME=217 NUMFRAMES=10 RATE=17
00040	#exec MESH SEQUENCE MESH=Female1 SEQ=RunSm     STARTFRAME=227 NUMFRAMES=10 RATE=17
00041	#exec MESH SEQUENCE MESH=Female1 SEQ=RunSmFr   STARTFRAME=237 NUMFRAMES=10 RATE=17
00042	#exec MESH SEQUENCE MESH=Female1 SEQ=StillFrRp STARTFRAME=247 NUMFRAMES=15 RATE=15		Group=Waiting
00043	#exec MESH SEQUENCE MESH=Female1 SEQ=StillLgFr STARTFRAME=262 NUMFRAMES=10 RATE=15		Group=Waiting
00044	#exec MESH SEQUENCE MESH=Female1 SEQ=StillSmFr STARTFRAME=272 NUMFRAMES=8  RATE=15		Group=Waiting
00045	#exec MESH SEQUENCE MESH=Female1 SEQ=SwimLg    STARTFRAME=280 NUMFRAMES=18 RATE=15
00046	#exec MESH SEQUENCE MESH=Female1 SEQ=SwimSm    STARTFRAME=298 NUMFRAMES=18 RATE=15
00047	#exec MESH SEQUENCE MESH=Female1 SEQ=TreadLg   STARTFRAME=316 NUMFRAMES=15 RATE=15		Group=Waiting
00048	#exec MESH SEQUENCE MESH=Female1 SEQ=TreadSm   STARTFRAME=331 NUMFRAMES=15 RATE=15		Group=Waiting
00049	#exec MESH SEQUENCE MESH=Female1 SEQ=Victory1  STARTFRAME=346 NUMFRAMES=18 RATE=15		Group=Gesture
00050	#exec MESH SEQUENCE MESH=Female1 SEQ=WalkLg    STARTFRAME=364 NUMFRAMES=15 RATE=17
00051	#exec MESH SEQUENCE MESH=Female1 SEQ=WalkLgFr  STARTFRAME=379 NUMFRAMES=15 RATE=17
00052	#exec MESH SEQUENCE MESH=Female1 SEQ=WalkSm    STARTFRAME=394 NUMFRAMES=15 RATE=17
00053	#exec MESH SEQUENCE MESH=Female1 SEQ=WalkSmFr  STARTFRAME=409 NUMFRAMES=15 RATE=17
00054	#exec MESH SEQUENCE MESH=Female1 SEQ=Wave      STARTFRAME=424 NUMFRAMES=15 RATE=15		Group=Gesture
00055	#exec MESH SEQUENCE MESH=Female1 SEQ=Dead1     STARTFRAME=439 NUMFRAMES=43 RATE=12
00056	#exec MESH SEQUENCE MESH=Female1 SEQ=Walk      STARTFRAME=482 NUMFRAMES=15 RATE=15
00057	#exec MESH SEQUENCE MESH=Female1 SEQ=TurnLg    STARTFRAME=379 NUMFRAMES=2  RATE=15
00058	#exec MESH SEQUENCE MESH=Female1 SEQ=TurnSm    STARTFRAME=409 NUMFRAMES=2  RATE=15
00059	#exec MESH SEQUENCE MESH=Female1 SEQ=Taunt1L   STARTFRAME=497 NUMFRAMES=15 RATE=15		Group=Gesture
00060	#exec MESH SEQUENCE MESH=Female1 SEQ=Breath1L  STARTFRAME=512 NUMFRAMES=7  RATE=6		Group=Waiting
00061	#exec MESH SEQUENCE MESH=Female1 SEQ=Breath2L  STARTFRAME=519 NUMFRAMES=15 RATE=15		Group=Waiting
00062	#exec MESH SEQUENCE MESH=Female1 SEQ=CockGunL  STARTFRAME=534 NUMFRAMES=6  RATE=6		Group=Waiting
00063	#exec MESH SEQUENCE MESH=Female1 SEQ=LookL     STARTFRAME=540 NUMFRAMES=25 RATE=15      Group=Waiting //FIXME - can't use! - make much more subtle
00064	#exec MESH SEQUENCE MESH=Female1 SEQ=Victory1L STARTFRAME=565 NUMFRAMES=18 RATE=15		Group=Gesture
00065	#exec MESH SEQUENCE MESH=Female1 SEQ=WaveL     STARTFRAME=583 NUMFRAMES=15 RATE=15		Group=Gesture
00066	
00067	#exec MESHMAP SCALE MESHMAP=Female1 X=0.056 Y=0.056 Z=0.112
00068	#exec TEXTURE IMPORT NAME=gina FILE=MODELS\gina.PCX GROUP=Skins 
00069	#exec MESHMAP SETTEXTURE MESHMAP=Female1 NUM=0 TEXTURE=gina
00070	
00071	#exec MESH NOTIFY MESH=Female1 SEQ=RunLG TIME=0.25 FUNCTION=PlayFootStep
00072	#exec MESH NOTIFY MESH=Female1 SEQ=RunLG TIME=0.75 FUNCTION=PlayFootStep
00073	#exec MESH NOTIFY MESH=Female1 SEQ=RunLGFR TIME=0.25 FUNCTION=PlayFootStep
00074	#exec MESH NOTIFY MESH=Female1 SEQ=RunLGFR TIME=0.75 FUNCTION=PlayFootStep
00075	#exec MESH NOTIFY MESH=Female1 SEQ=RunSM TIME=0.25 FUNCTION=PlayFootStep
00076	#exec MESH NOTIFY MESH=Female1 SEQ=RunSM TIME=0.75 FUNCTION=PlayFootStep
00077	#exec MESH NOTIFY MESH=Female1 SEQ=RunSMFR TIME=0.25 FUNCTION=PlayFootStep
00078	#exec MESH NOTIFY MESH=Female1 SEQ=RunSMFR TIME=0.75 FUNCTION=PlayFootStep
00079	#exec MESH NOTIFY MESH=Female1 SEQ=WalkLG TIME=0.25 FUNCTION=PlayFootStep
00080	#exec MESH NOTIFY MESH=Female1 SEQ=WalkLG TIME=0.75 FUNCTION=PlayFootStep
00081	#exec MESH NOTIFY MESH=Female1 SEQ=WalkLGFR TIME=0.25 FUNCTION=PlayFootStep
00082	#exec MESH NOTIFY MESH=Female1 SEQ=WalkLGFR TIME=0.75 FUNCTION=PlayFootStep
00083	#exec MESH NOTIFY MESH=Female1 SEQ=WalkSM TIME=0.25 FUNCTION=PlayFootStep
00084	#exec MESH NOTIFY MESH=Female1 SEQ=WalkSM TIME=0.75 FUNCTION=PlayFootStep
00085	#exec MESH NOTIFY MESH=Female1 SEQ=WalkSMFR TIME=0.25 FUNCTION=PlayFootStep
00086	#exec MESH NOTIFY MESH=Female1 SEQ=WalkSMFR TIME=0.75 FUNCTION=PlayFootStep
00087	#exec MESH NOTIFY MESH=Female1 SEQ=Dead2 TIME=0.92 FUNCTION=LandThump
00088	#exec MESH NOTIFY MESH=Female1 SEQ=Dead3 TIME=0.45 FUNCTION=LandThump
00089	#exec MESH NOTIFY MESH=Female1 SEQ=Dead4 TIME=0.54 FUNCTION=LandThump
00090	#exec MESH NOTIFY MESH=Female1 SEQ=Dead5 TIME=0.68 FUNCTION=LandThump
00091	#exec MESH NOTIFY MESH=Female1 SEQ=Dead6 TIME=0.57 FUNCTION=LandThump
00092	#exec MESH NOTIFY MESH=Female1 SEQ=Dead7 TIME=0.78 FUNCTION=LandThump
00093	#exec MESH NOTIFY MESH=Female1 SEQ=Dead1 TIME=0.46 FUNCTION=LandThump
00094	#exec MESH NOTIFY MESH=Female1 SEQ=Dead1 TIME=0.65 FUNCTION=Convulse
00095	
00096	defaultproperties
00097	{
00098	     CarcassType=Class'UnrealShare.FemaleOneCarcass'
00099	     MenuName="Female 1"
00100	     Skin=Texture'UnrealShare.Skins.gina'
00101	     Mesh=LodMesh'UnrealShare.Female1'
00102	}

End Source Code