| Function Summary | 
|  void | ClientPlayTakeHit(float tweentime, vector HitLoc, int Damage, bool bServerGuessWeapon) | 
|  void | Gasp() | 
|  simulated
 | PlayBeepSound() | 
|  void | PlayDeathHit(float Damage, vector HitLocation, name damageType, vector Momentum) | 
|  void | PlayDyingSound()
 //-----------------------------------------------------------------------------
// Sound functions
 | 
|  simulated
 | PlayFootStep() | 
|  void | PlayHit(float Damage, vector HitLocation, name damageType, vector Momentum) | 
|  void | PlayTakeHitSound(int damage, name damageType, int Mult) | 
|  void | SetMultiSkin(Actor SkinActor, string SkinName, string FaceName, byte TeamNum) | 
|  void | ShowLoadMenu() | 
|  void | Summon(string ClassName) |