Function Summary |
void |
ClientPlayTakeHit(float tweentime, vector HitLoc, int Damage, bool bServerGuessWeapon) |
void |
Gasp() |
simulated |
PlayBeepSound() |
void |
PlayDeathHit(float Damage, vector HitLocation, name damageType, vector Momentum) |
void |
PlayDyingSound()
//-----------------------------------------------------------------------------
// Sound functions
|
simulated |
PlayFootStep() |
void |
PlayHit(float Damage, vector HitLocation, name damageType, vector Momentum) |
void |
PlayTakeHitSound(int damage, name damageType, int Mult) |
void |
SetMultiSkin(Actor SkinActor, string SkinName, string FaceName, byte TeamNum) |
void |
ShowLoadMenu() |
void |
Summon(string ClassName) |