Core.Object
|
+--Engine.Actor
|
+--Engine.Pawn
|
+--Engine.PlayerPawn
|
+--UnrealShare.UnrealIPlayer
|
+--UnrealI.SkaarjPlayer
| Direct Known Subclasses:None |
| Function Summary | |
void |
PlayCrawling() |
void |
PlayDodge(eDodgeDir DodgeMove)//----------------------------------------------------------------------------- // Animation functions |
void |
PlayDuck() |
void |
PlayDying(name DamageType, vector HitLoc) |
void |
PlayFeignDeath() |
void |
PlayFiring() |
void |
PlayGutHit(float tweentime)//FIXME - add death first frames as alternate takehit anims!!! |
void |
PlayHeadHit(float tweentime) |
void |
PlayInAir() |
void |
PlayLanded(float impactVel) |
void |
PlayLeftHit(float tweentime) |
void |
PlayRightHit(float tweentime) |
void |
PlayRising() |
void |
PlayRunning() |
void |
PlaySwimming() |
void |
PlayTurning() |
void |
PlayWaiting() |
void |
PlayWalking() |
void |
PlayWeaponSwitch(Weapon NewWeapon) |
|
RunStep() |
void |
SwimAnimUpdate(bool bNotForward) |
void |
TweenToRunning(float tweentime) |
void |
TweenToSwimming(float tweentime) |
void |
TweenToWaiting(float tweentime) |
void |
TweenToWalking(float tweentime) |
|
WalkStep() |