UnrealShare
Class FemaleHead

source: e:\games\UnrealTournament\UnrealShare\Classes\FemaleHead.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Decoration
         |
         +--Engine.Carcass
            |
            +--UnrealShare.CreatureChunks
               |
               +--UnrealShare.PlayerChunks
                  |
                  +--UnrealShare.FemaleHead
Direct Known Subclasses:None

class FemaleHead
extends UnrealShare.PlayerChunks

//============================================================================= // FemaleHead. //=============================================================================

Function Summary
 
simulated
Initfor(Actor Other)
 
simulated
Landed(vector HitNormal)



Source Code


00001	//=============================================================================
00002	// FemaleHead.
00003	//=============================================================================
00004	class FemaleHead extends PlayerChunks;
00005	
00006	simulated function Initfor(actor Other)
00007	{
00008		Super.InitFor(Other);
00009		RotationRate = RotationRate/3;
00010	}
00011	
00012	simulated function Landed(vector HitNormal)
00013	{
00014		local rotator finalRot;
00015		local BloodSpurt b;
00016	
00017		if ( trail != None )
00018		{
00019			if ( Level.bHighDetailMode )
00020				bUnlit = false;
00021			trail.Destroy();
00022			trail = None;
00023		}
00024		if ( Level.NetMode != NM_DedicatedServer )
00025		{
00026			b = Spawn(class 'Bloodspurt',,,,rot(16384,0,0));
00027			if ( bGreenBlood )
00028				b.GreenBlood();		
00029			b.RemoteRole = ROLE_None;
00030		}
00031		SetPhysics(PHYS_None);
00032		SetCollision(true, false, false);
00033	}
00034	
00035	#exec MESH IMPORT MESH=FemHead1 ANIVFILE=MODELS\g_f2h_a.3D DATAFILE=MODELS\g_f2h_d.3D X=0 Y=0 Z=0
00036	#exec MESH ORIGIN MESH=FemHead1 X=0 Y=0 Z=0 YAW=64
00037	#exec MESH SEQUENCE MESH=FemHead1 SEQ=All    STARTFRAME=0   NUMFRAMES=1
00038	#exec MESH SEQUENCE MESH=FemHead1 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
00039	#exec TEXTURE IMPORT NAME=Jf2h1  FILE=MODELS\g_f2h.PCX GROUP=Skins
00040	#exec MESHMAP SCALE MESHMAP=FemHead1 X=0.07 Y=0.07 Z=0.14
00041	#exec MESHMAP SETTEXTURE MESHMAP=FemHead1 NUM=1 TEXTURE=Jf2h1
00042	
00043	defaultproperties
00044	{
00045	     Mesh=LodMesh'UnrealShare.FemHead1'
00046	}

End Source Code