UnrealShare
Class Female2Body

source: e:\games\UnrealTournament\UnrealShare\Classes\Female2Body.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Decoration
         |
         +--Engine.Carcass
            |
            +--UnrealShare.CreatureCarcass
               |
               +--UnrealShare.HumanCarcass
                  |
                  +--UnrealShare.FemaleBody
                     |
                     +--UnrealShare.Female2Body
Direct Known Subclasses:FemaleTwoCarcass

class Female2Body
extends UnrealShare.FemaleBody

//============================================================================= // Female2Body. //=============================================================================

Source Code


00001	//=============================================================================
00002	// Female2Body.
00003	//=============================================================================
00004	class Female2Body extends FemaleBody;
00005	
00006	#exec MESH IMPORT MESH=Fem2Body ANIVFILE=MODELS\F2Dead_a.3D DATAFILE=MODELS\Femal2_d.3D ZEROTEX=1
00007	#exec MESH ORIGIN MESH=Fem2Body X=-30 Y=400 Z=20 YAW=64 ROLL=-64
00008	
00009	#exec MESH SEQUENCE MESH=Fem2Body SEQ=All     STARTFRAME=0  NUMFRAMES=12
00010	#exec MESH SEQUENCE MESH=Fem2Body SEQ=Slump1  STARTFRAME=0  NUMFRAMES=1
00011	#exec MESH SEQUENCE MESH=Fem2Body SEQ=Slump2  STARTFRAME=1  NUMFRAMES=1
00012	#exec MESH SEQUENCE MESH=Fem2Body SEQ=Hang1   STARTFRAME=2  NUMFRAMES=1
00013	#exec MESH SEQUENCE MESH=Fem2Body SEQ=Hang2   STARTFRAME=3  NUMFRAMES=1
00014	#exec MESH SEQUENCE MESH=Fem2Body SEQ=Drape1  STARTFRAME=4  NUMFRAMES=1
00015	#exec MESH SEQUENCE MESH=Fem2Body SEQ=Drape2  STARTFRAME=5  NUMFRAMES=1
00016	#exec MESH SEQUENCE MESH=Fem2Body SEQ=Twist1  STARTFRAME=6  NUMFRAMES=1
00017	#exec MESH SEQUENCE MESH=Fem2Body SEQ=Fold1   STARTFRAME=7  NUMFRAMES=1
00018	#exec MESH SEQUENCE MESH=Fem2Body SEQ=Twist2  STARTFRAME=8  NUMFRAMES=1
00019	#exec MESH SEQUENCE MESH=Fem2Body SEQ=Half1   STARTFRAME=9  NUMFRAMES=1
00020	#exec MESH SEQUENCE MESH=Fem2Body SEQ=Hole1   STARTFRAME=10  NUMFRAMES=1
00021	#exec MESH SEQUENCE MESH=Fem2Body SEQ=Drape3  STARTFRAME=11  NUMFRAMES=1
00022	#exec MESH SEQUENCE MESH=Fem2Body SEQ=Dead2   STARTFRAME=12  NUMFRAMES=1
00023	#exec MESH SEQUENCE MESH=Fem2Body SEQ=Dead3   STARTFRAME=13  NUMFRAMES=1
00024	#exec MESH SEQUENCE MESH=Fem2Body SEQ=Dead4   STARTFRAME=14  NUMFRAMES=1
00025	#exec MESH SEQUENCE MESH=Fem2Body SEQ=Dead5   STARTFRAME=15  NUMFRAMES=1
00026	#exec MESH SEQUENCE MESH=Fem2Body SEQ=Dead6   STARTFRAME=16  NUMFRAMES=1
00027	#exec MESH SEQUENCE MESH=Fem2Body SEQ=Dead7   STARTFRAME=17  NUMFRAMES=1
00028	#exec MESH SEQUENCE MESH=Fem2Body SEQ=Dead1   STARTFRAME=18  NUMFRAMES=1
00029	#exec MESH SEQUENCE MESH=Fem2Body SEQ=Dead1A  STARTFRAME=19  NUMFRAMES=10
00030	#exec MESH SEQUENCE MESH=Fem2Body SEQ=Dead1B  STARTFRAME=29  NUMFRAMES=10
00031	
00032	#exec MESHMAP SCALE MESHMAP=Fem2Body X=0.056 Y=0.056 Z=0.112
00033	#exec TEXTURE IMPORT NAME=Gina FILE=MODELS\Gina.PCX GROUP=Skins 
00034	#exec MESHMAP SETTEXTURE MESHMAP=Fem2Body NUM=0 TEXTURE=Gina
00035	
00036	defaultproperties
00037	{
00038	     Mesh=LodMesh'UnrealShare.Fem2Body'
00039	}

End Source Code