Core.Object | +--Engine.Actor | +--Engine.Effects | +--UnrealShare.AnimSpriteEffect | +--UnrealShare.EnergyBurst
00001 //============================================================================= 00002 // EnergyBurst. 00003 //============================================================================= 00004 class EnergyBurst extends AnimSpriteEffect; 00005 00006 #exec AUDIO IMPORT FILE="sounds\flak\expl2.wav" NAME="Explo1" GROUP="General" 00007 00008 #exec TEXTURE IMPORT NAME=ExplosionPal3 FILE=textures\expal2.pcx GROUP=Effects 00009 00010 #exec OBJ LOAD FILE=textures\maine.utx PACKAGE=UnrealShare.Maineffect 00011 00012 defaultproperties 00013 { 00014 NumFrames=6 00015 Pause=0.060000 00016 EffectSound1=Sound'UnrealShare.General.Explo1' 00017 RemoteRole=ROLE_SimulatedProxy 00018 LifeSpan=0.500000 00019 DrawType=DT_SpriteAnimOnce 00020 Style=STY_Translucent 00021 Texture=Texture'UnrealShare.MainEffect.E6_A00' 00022 Skin=Texture'UnrealShare.Effects.ExplosionPal3' 00023 DrawScale=1.500000 00024 LightType=LT_TexturePaletteOnce 00025 LightEffect=LE_NonIncidence 00026 LightBrightness=255 00027 LightHue=0 00028 LightSaturation=255 00029 LightRadius=8 00030 bCorona=False 00031 }