Function Summary |
void |
AddDefaultInventory(Pawn PlayerPawn) |
NavigationPoint |
FindPlayerStart(Pawn Player, optional byte, optional string) |
bool |
IsRelevant(Actor Other) |
void |
Killed(Pawn killer, Pawn Other, name damageType) |
float |
PlaySpawnEffect(Inventory Inv) |
void |
PlayTeleportEffect(Actor Incoming, bool bOut, bool bSound) |
void |
PostBeginPlay() |
int |
ReduceDamage(int Damage, name DamageType, Pawn injured, Pawn instigatedBy) |
void |
SendPlayer(PlayerPawn aPlayer, string URL) |
bool |
ShouldRespawn(Actor Other) |