UnrealShare
Class Arm1

source: e:\games\UnrealTournament\UnrealShare\Classes\Arm1.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Decoration
         |
         +--Engine.Carcass
            |
            +--UnrealShare.CreatureChunks
               |
               +--UnrealShare.PlayerChunks
                  |
                  +--UnrealShare.Arm1
Direct Known Subclasses:None

class Arm1
extends UnrealShare.PlayerChunks

//============================================================================= // Arm1. //=============================================================================

Source Code


00001	//=============================================================================
00002	// Arm1.
00003	//=============================================================================
00004	class Arm1 extends PlayerChunks;
00005	
00006	
00007	#exec MESH IMPORT MESH=Arm1M ANIVFILE=MODELS\g_Arm1_a.3D DATAFILE=MODELS\g_Arm1_d.3D X=0 Y=0 Z=0
00008	#exec MESH ORIGIN MESH=Arm1M X=0 Y=0 Z=-160 YAW=64
00009	#exec MESH SEQUENCE MESH=Arm1M SEQ=All    STARTFRAME=0   NUMFRAMES=1
00010	#exec MESH SEQUENCE MESH=Arm1M SEQ=Still  STARTFRAME=0   NUMFRAMES=1
00011	#exec TEXTURE IMPORT NAME=JArm11  FILE=MODELS\g_Arm.PCX GROUP=Skins FLAGS=2
00012	#exec MESHMAP SCALE MESHMAP=Arm1M X=0.04 Y=0.04 Z=0.08
00013	#exec MESHMAP SETTEXTURE MESHMAP=Arm1M NUM=1 TEXTURE=JArm11
00014	
00015	defaultproperties
00016	{
00017	     Mesh=LodMesh'UnrealShare.Arm1M'
00018	}

End Source Code