Core.Object | +--Engine.Actor | +--Engine.Inventory | +--Engine.Pickup | +--Engine.Ammo | +--UnrealI.RifleAmmo | +--UnrealI.RifleRound
00001 //============================================================================= 00002 // RifleRound. 00003 //============================================================================= 00004 class RifleRound extends RifleAmmo; 00005 00006 #exec MESH IMPORT MESH=RifleRoundM ANIVFILE=MODELS\rifles_a.3D DATAFILE=MODELS\rifles_d.3D LODSTYLE=10 00007 #exec MESH ORIGIN MESH=RifleRoundM X=0 Y=-200 Z=0 YAW=0 00008 #exec MESH SEQUENCE MESH=RifleRoundM SEQ=All STARTFRAME=0 NUMFRAMES=1 00009 #exec TEXTURE IMPORT NAME=RifleR1 FILE=MODELS\rifles.PCX GROUP="Skins" 00010 #exec MESHMAP SCALE MESHMAP=RifleRoundM X=0.02 Y=0.02 Z=0.04 00011 #exec MESHMAP SETTEXTURE MESHMAP=RifleRoundM NUM=1 TEXTURE=RifleR1 00012 00013 defaultproperties 00014 { 00015 AmmoAmount=1 00016 ParentAmmo=Class'UnrealI.RifleAmmo' 00017 PickupMessage="You got a Rifle Round." 00018 PickupViewMesh=LodMesh'UnrealI.RifleRoundM' 00019 Mesh=LodMesh'UnrealI.RifleRoundM' 00020 CollisionRadius=5.000000 00021 CollisionHeight=15.000000 00022 }