UnrealI
Class RifleRound

source: e:\games\UnrealTournament\UnrealI\Classes\RifleRound.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Inventory
         |
         +--Engine.Pickup
            |
            +--Engine.Ammo
               |
               +--UnrealI.RifleAmmo
                  |
                  +--UnrealI.RifleRound
Direct Known Subclasses:None

class RifleRound
extends UnrealI.RifleAmmo

//============================================================================= // RifleRound. //=============================================================================

Source Code


00001	//=============================================================================
00002	// RifleRound.
00003	//=============================================================================
00004	class RifleRound extends RifleAmmo;
00005	
00006	#exec MESH IMPORT MESH=RifleRoundM ANIVFILE=MODELS\rifles_a.3D DATAFILE=MODELS\rifles_d.3D LODSTYLE=10
00007	#exec MESH ORIGIN MESH=RifleRoundM X=0 Y=-200 Z=0 YAW=0
00008	#exec MESH SEQUENCE MESH=RifleRoundM SEQ=All    STARTFRAME=0  NUMFRAMES=1
00009	#exec TEXTURE IMPORT NAME=RifleR1 FILE=MODELS\rifles.PCX GROUP="Skins"
00010	#exec MESHMAP SCALE MESHMAP=RifleRoundM X=0.02 Y=0.02 Z=0.04
00011	#exec MESHMAP SETTEXTURE MESHMAP=RifleRoundM NUM=1 TEXTURE=RifleR1
00012	
00013	defaultproperties
00014	{
00015	     AmmoAmount=1
00016	     ParentAmmo=Class'UnrealI.RifleAmmo'
00017	     PickupMessage="You got a Rifle Round."
00018	     PickupViewMesh=LodMesh'UnrealI.RifleRoundM'
00019	     Mesh=LodMesh'UnrealI.RifleRoundM'
00020	     CollisionRadius=5.000000
00021	     CollisionHeight=15.000000
00022	}

End Source Code