Core.Object | +--Engine.Actor | +--Engine.Inventory | +--Engine.Pickup | +--Engine.Ammo | +--UnrealI.RifleAmmo
00001 //============================================================================= 00002 // RifleAmmo. 00003 //============================================================================= 00004 class RifleAmmo extends Ammo; 00005 00006 #exec TEXTURE IMPORT NAME=I_RIFLEAmmo FILE=TEXTURES\HUD\i_RIFLE.PCX GROUP="Icons" MIPS=OFF 00007 00008 #exec MESH IMPORT MESH=RifleBullets ANIVFILE=MODELS\rifleb_a.3D DATAFILE=MODELS\rifleb_d.3D X=0 Y=0 Z=0 00009 #exec MESH ORIGIN MESH=RifleBullets X=0 Y=-200 Z=0 YAW=0 00010 #exec MESH SEQUENCE MESH=RifleBullets SEQ=All STARTFRAME=0 NUMFRAMES=1 00011 #exec TEXTURE IMPORT NAME=RifleBul1 FILE=MODELS\rifleb.PCX GROUP="Skins" 00012 #exec MESHMAP SCALE MESHMAP=RifleBullets X=0.025 Y=0.025 Z=0.05 00013 #exec MESHMAP SETTEXTURE MESHMAP=RifleBullets NUM=1 TEXTURE=RifleBul1 00014 00015 defaultproperties 00016 { 00017 AmmoAmount=8 00018 MaxAmmo=50 00019 UsedInWeaponSlot(9)=1 00020 PickupMessage="You got 8 Rifle rounds." 00021 PickupViewMesh=LodMesh'UnrealI.RifleBullets' 00022 MaxDesireability=0.240000 00023 PickupSound=Sound'UnrealShare.Pickups.AmmoSnd' 00024 Icon=Texture'UnrealI.Icons.I_RIFLEAmmo' 00025 Mesh=LodMesh'UnrealI.RifleBullets' 00026 CollisionRadius=15.000000 00027 CollisionHeight=20.000000 00028 bCollideActors=True 00029 }