UnrealI
Class HugeCannon

source: e:\games\UnrealTournament\UnrealI\Classes\HugeCannon.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Decoration
         |
         +--UnrealI.Cannon
            |
            +--UnrealI.HugeCannon
Direct Known Subclasses:None

class HugeCannon
extends UnrealI.Cannon

//============================================================================= // HugeCannon. //=============================================================================

Source Code


00001	//=============================================================================
00002	// HugeCannon.
00003	//=============================================================================
00004	class HugeCannon extends Cannon;
00005	
00006	#exec MESH IMPORT MESH=HugeCannonM ANIVFILE=MODELS\Cannon_a.3D DATAFILE=MODELS\Cannon_d.3D X=0 Y=0 Z=0
00007	#exec MESH ORIGIN MESH=HugeCannonM X=0 Y=270 Z=0 YAW=-64 ROLL=-64
00008	#exec MESH SEQUENCE MESH=HugeCannonM SEQ=All  STARTFRAME=0  NUMFRAMES=20
00009	#exec MESH SEQUENCE MESH=HugeCannonM SEQ=Activate STARTFRAME=0   NUMFRAMES=10
00010	#exec MESH SEQUENCE MESH=HugeCannonM SEQ=Angle0  STARTFRAME=10  NUMFRAMES=1
00011	#exec MESH SEQUENCE MESH=HugeCannonM SEQ=Angle1  STARTFRAME=11  NUMFRAMES=1
00012	#exec MESH SEQUENCE MESH=HugeCannonM SEQ=Angle2  STARTFRAME=12  NUMFRAMES=1
00013	#exec MESH SEQUENCE MESH=HugeCannonM SEQ=Angle3  STARTFRAME=13  NUMFRAMES=1
00014	#exec MESH SEQUENCE MESH=HugeCannonM SEQ=Angle4  STARTFRAME=14  NUMFRAMES=1
00015	#exec MESH SEQUENCE MESH=HugeCannonM SEQ=FAngle0  STARTFRAME=15  NUMFRAMES=1
00016	#exec MESH SEQUENCE MESH=HugeCannonM SEQ=FAngle1  STARTFRAME=16  NUMFRAMES=1
00017	#exec MESH SEQUENCE MESH=HugeCannonM SEQ=FAngle2  STARTFRAME=17  NUMFRAMES=1
00018	#exec MESH SEQUENCE MESH=HugeCannonM SEQ=FAngle3  STARTFRAME=18  NUMFRAMES=1
00019	#exec MESH SEQUENCE MESH=HugeCannonM SEQ=FAngle4 STARTFRAME=19  NUMFRAMES=1
00020	#exec TEXTURE IMPORT NAME=JCannon1 FILE=MODELS\Cannon.PCX GROUP=Skins
00021	#exec OBJ LOAD FILE=..\UnrealShare\Textures\fireeffect13.utx PACKAGE=UNREALI.Effect13
00022	#exec MESHMAP SCALE MESHMAP=HugeCannonM X=0.6 Y=0.6 Z=1.2
00023	#exec MESHMAP SETTEXTURE MESHMAP=HugeCannonM NUM=0 TEXTURE=Unreali.Effect13.FireEffect13
00024	#exec MESHMAP SETTEXTURE MESHMAP=HugeCannonM NUM=1 TEXTURE=JCannon1
00025	
00026	defaultproperties
00027	{
00028	     TrackingRate=7000
00029	     Drop=220.000000
00030	     Health=500.000000
00031	     Mesh=LodMesh'UnrealI.HugeCannonM'
00032	     CollisionRadius=88.000000
00033	     CollisionHeight=88.000000
00034	}

End Source Code