Core.Object | +--Engine.Actor | +--Engine.Inventory | +--Engine.Pickup | +--Engine.Ammo | +--UnrealI.FlakBox | +--UnrealI.FlakShellAmmo
00001 //============================================================================= 00002 // FlakShellAmmo. 00003 //============================================================================= 00004 class FlakShellAmmo extends FlakBox; 00005 00006 #exec MESH IMPORT MESH=FlakShAm ANIVFILE=MODELS\FlakSh_a.3D DATAFILE=MODELS\FlakSh_d.3D X=0 Y=0 Z=0 00007 #exec MESH ORIGIN MESH=FlakShAm X=0 Y=0 Z=0 ROLL=-64 00008 #exec MESH SEQUENCE MESH=FlakShAm SEQ=All STARTFRAME=0 NUMFRAMES=1 00009 #exec MESH SEQUENCE MESH=FlakShAm SEQ=Still STARTFRAME=0 NUMFRAMES=1 00010 #exec TEXTURE IMPORT NAME=JFlakShel1 FILE=..\unrealshare\MODELS\FlakShel.PCX 00011 #exec MESHMAP SCALE MESHMAP=FlakShAm X=0.2 Y=0.2 Z=0.4 00012 #exec MESHMAP SETTEXTURE MESHMAP=FlakShAm NUM=1 TEXTURE=JFlakShel1 00013 00014 defaultproperties 00015 { 00016 AmmoAmount=1 00017 ParentAmmo=Class'UnrealI.FlakBox' 00018 PickupMessage="You got a flak shell." 00019 PickupViewMesh=LodMesh'UnrealI.FlakShAm' 00020 Mesh=LodMesh'UnrealI.FlakShAm' 00021 CollisionRadius=10.000000 00022 CollisionHeight=8.000000 00023 }