UnrealI
Class FlakShellAmmo

source: e:\games\UnrealTournament\UnrealI\Classes\FlakShellAmmo.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Inventory
         |
         +--Engine.Pickup
            |
            +--Engine.Ammo
               |
               +--UnrealI.FlakBox
                  |
                  +--UnrealI.FlakShellAmmo
Direct Known Subclasses:None

class FlakShellAmmo
extends UnrealI.FlakBox

//============================================================================= // FlakShellAmmo. //=============================================================================

Source Code


00001	//=============================================================================
00002	// FlakShellAmmo.
00003	//=============================================================================
00004	class FlakShellAmmo extends FlakBox;
00005	
00006	#exec MESH IMPORT MESH=FlakShAm ANIVFILE=MODELS\FlakSh_a.3D DATAFILE=MODELS\FlakSh_d.3D X=0 Y=0 Z=0
00007	#exec MESH ORIGIN MESH=FlakShAm X=0 Y=0 Z=0 ROLL=-64
00008	#exec MESH SEQUENCE MESH=FlakShAm SEQ=All   STARTFRAME=0   NUMFRAMES=1
00009	#exec MESH SEQUENCE MESH=FlakShAm SEQ=Still  STARTFRAME=0   NUMFRAMES=1
00010	#exec TEXTURE IMPORT NAME=JFlakShel1 FILE=..\unrealshare\MODELS\FlakShel.PCX
00011	#exec MESHMAP SCALE MESHMAP=FlakShAm X=0.2 Y=0.2 Z=0.4
00012	#exec MESHMAP SETTEXTURE MESHMAP=FlakShAm NUM=1 TEXTURE=JFlakShel1
00013	
00014	defaultproperties
00015	{
00016	     AmmoAmount=1
00017	     ParentAmmo=Class'UnrealI.FlakBox'
00018	     PickupMessage="You got a flak shell."
00019	     PickupViewMesh=LodMesh'UnrealI.FlakShAm'
00020	     Mesh=LodMesh'UnrealI.FlakShAm'
00021	     CollisionRadius=10.000000
00022	     CollisionHeight=8.000000
00023	}

End Source Code