UnrealI
Class FlakBox

source: e:\games\UnrealTournament\UnrealI\Classes\FlakBox.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Inventory
         |
         +--Engine.Pickup
            |
            +--Engine.Ammo
               |
               +--UnrealI.FlakBox
Direct Known Subclasses:FlakShellAmmo

class FlakBox
extends Engine.Ammo

//============================================================================= // FlakBox. //=============================================================================

Source Code


00001	//=============================================================================
00002	// FlakBox.
00003	//=============================================================================
00004	class FlakBox extends Ammo;
00005	
00006	#exec TEXTURE IMPORT NAME=I_FlakAmmo FILE=TEXTURES\HUD\i_flak.PCX GROUP="Icons" MIPS=OFF
00007	
00008	#exec MESH IMPORT MESH=flakboxMesh ANIVFILE=MODELS\flakb_a.3D DATAFILE=MODELS\flakb_d.3D X=0 Y=0 Z=0
00009	#exec MESH LODPARAMS MESH=flakboxMesh STRENGTH=0.6 
00010	#exec MESH ORIGIN MESH=flakboxMesh X=0 Y=0 Z=0 YAW=0 ROLL=128
00011	#exec MESH SEQUENCE MESH=flakboxMesh SEQ=All    STARTFRAME=0  NUMFRAMES=1
00012	#exec TEXTURE IMPORT NAME=JPickup1 FILE=MODELS\pickup.PCX GROUP="Skins"
00013	#exec MESHMAP SCALE MESHMAP=flakboxMesh X=0.045 Y=0.045 Z=0.09
00014	#exec MESHMAP SETTEXTURE MESHMAP=flakboxMesh NUM=1 TEXTURE=JPickup1
00015	
00016	defaultproperties
00017	{
00018	     AmmoAmount=10
00019	     MaxAmmo=50
00020	     UsedInWeaponSlot(6)=1
00021	     PickupMessage="You picked up 10 Flak Shells"
00022	     PickupViewMesh=LodMesh'UnrealI.flakboxMesh'
00023	     MaxDesireability=0.320000
00024	     PickupSound=Sound'UnrealShare.Pickups.AmmoSnd'
00025	     Icon=Texture'UnrealI.Icons.I_FlakAmmo'
00026	     Mesh=LodMesh'UnrealI.flakboxMesh'
00027	     CollisionRadius=16.000000
00028	     CollisionHeight=11.000000
00029	     bCollideActors=True
00030	}

End Source Code