Core.Object | +--Engine.Actor | +--Engine.Inventory | +--Engine.Pickup | +--Engine.Ammo | +--UnrealI.FlakBox
00001 //============================================================================= 00002 // FlakBox. 00003 //============================================================================= 00004 class FlakBox extends Ammo; 00005 00006 #exec TEXTURE IMPORT NAME=I_FlakAmmo FILE=TEXTURES\HUD\i_flak.PCX GROUP="Icons" MIPS=OFF 00007 00008 #exec MESH IMPORT MESH=flakboxMesh ANIVFILE=MODELS\flakb_a.3D DATAFILE=MODELS\flakb_d.3D X=0 Y=0 Z=0 00009 #exec MESH LODPARAMS MESH=flakboxMesh STRENGTH=0.6 00010 #exec MESH ORIGIN MESH=flakboxMesh X=0 Y=0 Z=0 YAW=0 ROLL=128 00011 #exec MESH SEQUENCE MESH=flakboxMesh SEQ=All STARTFRAME=0 NUMFRAMES=1 00012 #exec TEXTURE IMPORT NAME=JPickup1 FILE=MODELS\pickup.PCX GROUP="Skins" 00013 #exec MESHMAP SCALE MESHMAP=flakboxMesh X=0.045 Y=0.045 Z=0.09 00014 #exec MESHMAP SETTEXTURE MESHMAP=flakboxMesh NUM=1 TEXTURE=JPickup1 00015 00016 defaultproperties 00017 { 00018 AmmoAmount=10 00019 MaxAmmo=50 00020 UsedInWeaponSlot(6)=1 00021 PickupMessage="You picked up 10 Flak Shells" 00022 PickupViewMesh=LodMesh'UnrealI.flakboxMesh' 00023 MaxDesireability=0.320000 00024 PickupSound=Sound'UnrealShare.Pickups.AmmoSnd' 00025 Icon=Texture'UnrealI.Icons.I_FlakAmmo' 00026 Mesh=LodMesh'UnrealI.flakboxMesh' 00027 CollisionRadius=16.000000 00028 CollisionHeight=11.000000 00029 bCollideActors=True 00030 }