Core.Object | +--Engine.Actor | +--Engine.Pawn | +--Engine.PlayerPawn | +--UnrealShare.UnrealIPlayer | +--UnrealShare.Human | +--UnrealShare.Female | +--UnrealI.FemaleTwo
00001 //============================================================================= 00002 // FemaleTwo. 00003 //============================================================================= 00004 class FemaleTwo extends Female; 00005 00006 #exec MESH IMPORT MESH=Female2 ANIVFILE=..\unrealshare\MODELS\Femal2_a.3D DATAFILE=..\unrealshare\MODELS\Femal2_d.3D X=0 Y=0 Z=0 ZEROTEX=1 UNMIRROR=1 00007 #exec MESH ORIGIN MESH=Female2 X=40 Y=-75 Z=20 YAW=64 ROLL=-64 00008 00009 #exec MESH SEQUENCE MESH=Female2 SEQ=All STARTFRAME=0 NUMFRAMES=598 00010 #exec MESH SEQUENCE MESH=Female2 SEQ=GutHit STARTFRAME=0 NUMFRAMES=1 Group=TakeHit 00011 #exec MESH SEQUENCE MESH=Female2 SEQ=AimDnLg STARTFRAME=1 NUMFRAMES=1 Group=Waiting 00012 #exec MESH SEQUENCE MESH=Female2 SEQ=AimDnSm STARTFRAME=2 NUMFRAMES=1 Group=Waiting 00013 #exec MESH SEQUENCE MESH=Female2 SEQ=AimUpLg STARTFRAME=3 NUMFRAMES=1 Group=Waiting 00014 #exec MESH SEQUENCE MESH=Female2 SEQ=AimUpSm STARTFRAME=4 NUMFRAMES=1 Group=Waiting 00015 #exec MESH SEQUENCE MESH=Female2 SEQ=Taunt1 STARTFRAME=5 NUMFRAMES=15 RATE=15 Group=Gesture 00016 #exec MESH SEQUENCE MESH=Female2 SEQ=Breath1 STARTFRAME=20 NUMFRAMES=7 RATE=6 Group=Waiting 00017 #exec MESH SEQUENCE MESH=Female2 SEQ=Breath2 STARTFRAME=27 NUMFRAMES=15 RATE=15 Group=Waiting 00018 #exec MESH SEQUENCE MESH=Female2 SEQ=CockGun STARTFRAME=42 NUMFRAMES=6 RATE=6 Group=Waiting 00019 #exec MESH SEQUENCE MESH=Female2 SEQ=Dead2 STARTFRAME=48 NUMFRAMES=18 RATE=12 Group=TakeHit 00020 #exec MESH SEQUENCE MESH=Female2 SEQ=Dead3 STARTFRAME=66 NUMFRAMES=16 RATE=12 Group=TakeHit 00021 #exec MESH SEQUENCE MESH=Female2 SEQ=Dead4 STARTFRAME=82 NUMFRAMES=13 RATE=12 Group=TakeHit 00022 #exec MESH SEQUENCE MESH=Female2 SEQ=Dead5 STARTFRAME=95 NUMFRAMES=16 RATE=12 Group=TakeHit 00023 #exec MESH SEQUENCE MESH=Female2 SEQ=Dead6 STARTFRAME=111 NUMFRAMES=11 RATE=12 00024 #exec MESH SEQUENCE MESH=Female2 SEQ=Dead7 STARTFRAME=122 NUMFRAMES=23 RATE=12 00025 #exec MESH SEQUENCE MESH=Female2 SEQ=DeathEnd STARTFRAME=481 NUMFRAMES=1 00026 #exec MESH SEQUENCE MESH=Female1 SEQ=DeathEnd2 STARTFRAME=65 NUMFRAMES=1 00027 #exec MESH SEQUENCE MESH=Female1 SEQ=DeathEnd3 STARTFRAME=81 NUMFRAMES=1 00028 #exec MESH SEQUENCE MESH=Female2 SEQ=DuckWlkL STARTFRAME=145 NUMFRAMES=15 RATE=15 Group=Ducking 00029 #exec MESH SEQUENCE MESH=Female2 SEQ=DuckWlkS STARTFRAME=160 NUMFRAMES=15 RATE=15 Group=Ducking 00030 #exec MESH SEQUENCE MESH=Female2 SEQ=HeadHit STARTFRAME=175 NUMFRAMES=1 Group=TakeHit 00031 #exec MESH SEQUENCE MESH=Female2 SEQ=JumpLgFr STARTFRAME=176 NUMFRAMES=1 Group=Jumping 00032 #exec MESH SEQUENCE MESH=Female2 SEQ=JumpSmFr STARTFRAME=177 NUMFRAMES=1 Group=Jumping 00033 #exec MESH SEQUENCE MESH=Female2 SEQ=LandLgFr STARTFRAME=178 NUMFRAMES=1 Group=Landing 00034 #exec MESH SEQUENCE MESH=Female2 SEQ=LandSmFr STARTFRAME=179 NUMFRAMES=1 Group=Landing 00035 #exec MESH SEQUENCE MESH=Female2 SEQ=LeftHit STARTFRAME=180 NUMFRAMES=1 Group=TakeHit 00036 #exec MESH SEQUENCE MESH=Female2 SEQ=Look STARTFRAME=181 NUMFRAMES=25 RATE=15//FIXME - can't use! - make much more subtle 00037 #exec MESH SEQUENCE MESH=Female2 SEQ=RightHit STARTFRAME=206 NUMFRAMES=1 Group=TakeHit 00038 #exec MESH SEQUENCE MESH=Female2 SEQ=RunLg STARTFRAME=207 NUMFRAMES=10 RATE=17 00039 #exec MESH SEQUENCE MESH=Female2 SEQ=RunLgFr STARTFRAME=217 NUMFRAMES=10 RATE=17 00040 #exec MESH SEQUENCE MESH=Female2 SEQ=RunSm STARTFRAME=227 NUMFRAMES=10 RATE=17 00041 #exec MESH SEQUENCE MESH=Female2 SEQ=RunSmFr STARTFRAME=237 NUMFRAMES=10 RATE=17 00042 #exec MESH SEQUENCE MESH=Female2 SEQ=StillFrRp STARTFRAME=247 NUMFRAMES=15 RATE=15 Group=Waiting 00043 #exec MESH SEQUENCE MESH=Female2 SEQ=StillLgFr STARTFRAME=262 NUMFRAMES=10 RATE=15 Group=Waiting 00044 #exec MESH SEQUENCE MESH=Female2 SEQ=StillSmFr STARTFRAME=272 NUMFRAMES=8 RATE=15 Group=Waiting 00045 #exec MESH SEQUENCE MESH=Female2 SEQ=SwimLg STARTFRAME=280 NUMFRAMES=18 RATE=15 00046 #exec MESH SEQUENCE MESH=Female2 SEQ=SwimSm STARTFRAME=298 NUMFRAMES=18 RATE=15 00047 #exec MESH SEQUENCE MESH=Female2 SEQ=TreadLg STARTFRAME=316 NUMFRAMES=15 RATE=15 Group=Waiting 00048 #exec MESH SEQUENCE MESH=Female2 SEQ=TreadSm STARTFRAME=331 NUMFRAMES=15 RATE=15 Group=Waiting 00049 #exec MESH SEQUENCE MESH=Female2 SEQ=Victory1 STARTFRAME=346 NUMFRAMES=18 RATE=15 Group=Gesture 00050 #exec MESH SEQUENCE MESH=Female2 SEQ=WalkLg STARTFRAME=364 NUMFRAMES=15 RATE=17 00051 #exec MESH SEQUENCE MESH=Female2 SEQ=WalkLgFr STARTFRAME=379 NUMFRAMES=15 RATE=17 00052 #exec MESH SEQUENCE MESH=Female2 SEQ=WalkSm STARTFRAME=394 NUMFRAMES=15 RATE=17 00053 #exec MESH SEQUENCE MESH=Female2 SEQ=WalkSmFr STARTFRAME=409 NUMFRAMES=15 RATE=17 00054 #exec MESH SEQUENCE MESH=Female2 SEQ=Wave STARTFRAME=424 NUMFRAMES=15 RATE=15 Group=Gesture 00055 #exec MESH SEQUENCE MESH=Female2 SEQ=Dead1 STARTFRAME=439 NUMFRAMES=43 RATE=12 00056 #exec MESH SEQUENCE MESH=Female2 SEQ=Walk STARTFRAME=482 NUMFRAMES=15 RATE=15 00057 #exec MESH SEQUENCE MESH=Female2 SEQ=TurnLg STARTFRAME=379 NUMFRAMES=2 RATE=15 00058 #exec MESH SEQUENCE MESH=Female2 SEQ=TurnSm STARTFRAME=409 NUMFRAMES=2 RATE=15 00059 #exec MESH SEQUENCE MESH=Female2 SEQ=Taunt1L STARTFRAME=497 NUMFRAMES=15 RATE=15 Group=Gesture 00060 #exec MESH SEQUENCE MESH=Female2 SEQ=Breath1L STARTFRAME=512 NUMFRAMES=7 RATE=6 Group=Waiting 00061 #exec MESH SEQUENCE MESH=Female2 SEQ=Breath2L STARTFRAME=519 NUMFRAMES=15 RATE=15 Group=Waiting 00062 #exec MESH SEQUENCE MESH=Female2 SEQ=CockGunL STARTFRAME=534 NUMFRAMES=6 RATE=6 Group=Waiting 00063 #exec MESH SEQUENCE MESH=Female2 SEQ=LookL STARTFRAME=540 NUMFRAMES=25 RATE=15//FIXME - can't use! - make much more subtle 00064 #exec MESH SEQUENCE MESH=Female2 SEQ=Victory1L STARTFRAME=565 NUMFRAMES=18 RATE=15 Group=Gesture 00065 #exec MESH SEQUENCE MESH=Female2 SEQ=WaveL STARTFRAME=583 NUMFRAMES=15 RATE=15 Group=Gesture 00066 00067 #exec MESHMAP SCALE MESHMAP=Female2 X=0.056 Y=0.056 Z=0.112 00068 #exec TEXTURE IMPORT NAME=Sonya FILE=..\unrealshare\MODELS\Sonya.PCX GROUP=Skins 00069 #exec MESHMAP SETTEXTURE MESHMAP=Female2 NUM=0 TEXTURE=Sonya 00070 00071 #exec TEXTURE IMPORT NAME=F2Female2 FILE=MODELS\Fem2_1.PCX GROUP=Skins 00072 #exec TEXTURE IMPORT NAME=F2Female3 FILE=MODELS\Fem2_2.PCX GROUP=Skins 00073 #exec TEXTURE IMPORT NAME=F2Female4 FILE=MODELS\Fem2_3.PCX GROUP=Skins 00074 00075 #exec MESH NOTIFY MESH=Female2 SEQ=RunLG TIME=0.25 FUNCTION=PlayFootStep 00076 #exec MESH NOTIFY MESH=Female2 SEQ=RunLG TIME=0.75 FUNCTION=PlayFootStep 00077 #exec MESH NOTIFY MESH=Female2 SEQ=RunLGFR TIME=0.25 FUNCTION=PlayFootStep 00078 #exec MESH NOTIFY MESH=Female2 SEQ=RunLGFR TIME=0.75 FUNCTION=PlayFootStep 00079 #exec MESH NOTIFY MESH=Female2 SEQ=RunSM TIME=0.25 FUNCTION=PlayFootStep 00080 #exec MESH NOTIFY MESH=Female2 SEQ=RunSM TIME=0.75 FUNCTION=PlayFootStep 00081 #exec MESH NOTIFY MESH=Female2 SEQ=RunSMFR TIME=0.25 FUNCTION=PlayFootStep 00082 #exec MESH NOTIFY MESH=Female2 SEQ=RunSMFR TIME=0.75 FUNCTION=PlayFootStep 00083 #exec MESH NOTIFY MESH=Female2 SEQ=WalkLG TIME=0.25 FUNCTION=PlayFootStep 00084 #exec MESH NOTIFY MESH=Female2 SEQ=WalkLG TIME=0.75 FUNCTION=PlayFootStep 00085 #exec MESH NOTIFY MESH=Female2 SEQ=WalkLGFR TIME=0.25 FUNCTION=PlayFootStep 00086 #exec MESH NOTIFY MESH=Female2 SEQ=WalkLGFR TIME=0.75 FUNCTION=PlayFootStep 00087 #exec MESH NOTIFY MESH=Female2 SEQ=WalkSM TIME=0.25 FUNCTION=PlayFootStep 00088 #exec MESH NOTIFY MESH=Female2 SEQ=WalkSM TIME=0.75 FUNCTION=PlayFootStep 00089 #exec MESH NOTIFY MESH=Female2 SEQ=WalkSMFR TIME=0.25 FUNCTION=PlayFootStep 00090 #exec MESH NOTIFY MESH=Female2 SEQ=WalkSMFR TIME=0.75 FUNCTION=PlayFootStep 00091 #exec MESH NOTIFY MESH=Female2 SEQ=Dead2 TIME=0.92 FUNCTION=LandThump 00092 #exec MESH NOTIFY MESH=Female2 SEQ=Dead3 TIME=0.45 FUNCTION=LandThump 00093 #exec MESH NOTIFY MESH=Female2 SEQ=Dead4 TIME=0.54 FUNCTION=LandThump 00094 #exec MESH NOTIFY MESH=Female2 SEQ=Dead5 TIME=0.68 FUNCTION=LandThump 00095 #exec MESH NOTIFY MESH=Female2 SEQ=Dead6 TIME=0.57 FUNCTION=LandThump 00096 #exec MESH NOTIFY MESH=Female2 SEQ=Dead7 TIME=0.78 FUNCTION=LandThump 00097 #exec MESH NOTIFY MESH=Female2 SEQ=Dead1 TIME=0.46 FUNCTION=LandThump 00098 #exec MESH NOTIFY MESH=Female2 SEQ=Dead1 TIME=0.65 FUNCTION=Convulse 00099 00100 defaultproperties 00101 { 00102 CarcassType=Class'UnrealI.FemaleTwoCarcass' 00103 MenuName="Female 2" 00104 Skin=Texture'UnrealShare.Skins.Sonya' 00105 Mesh=LodMesh'UnrealI.Female2' 00106 }