UnrealI
Class EndGame

source: e:\games\UnrealTournament\UnrealI\Classes\EndGame.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Info
         |
         +--Engine.GameInfo
            |
            +--UnrealShare.UnrealGameInfo
               |
               +--UnrealI.EndGame
Direct Known Subclasses:None

class EndGame
extends UnrealShare.UnrealGameInfo

//============================================================================= // EndGame. //=============================================================================

Function Summary
 void PlayTeleportEffect(Actor Incoming, bool bOut, bool bSound)



Source Code


00001	//=============================================================================
00002	// EndGame.
00003	//=============================================================================
00004	class EndGame extends UnrealGameInfo;
00005	
00006	event AcceptInventory(pawn PlayerPawn)
00007	{
00008		local inventory Inv;
00009	
00010		// accept no inventory
00011		for ( Inv=PlayerPawn.Inventory; Inv!=None; Inv=Inv.Inventory )
00012			Inv.Destroy(); 
00013	}
00014	
00015	
00016	function PlayTeleportEffect( actor Incoming, bool bOut, bool bSound)
00017	{
00018	}
00019	
00020	defaultproperties
00021	{
00022	     DefaultWeapon=None
00023	     HUDType=Class'UnrealI.EndgameHud'
00024	}

End Source Code