Core.Object | +--Engine.Actor | +--Engine.Info | +--Engine.GameInfo | +--UnrealShare.UnrealGameInfo | +--UnrealI.EndGame
void
PlayTeleportEffect(Actor Incoming, bool bOut, bool bSound)
00001 //============================================================================= 00002 // EndGame. 00003 //============================================================================= 00004 class EndGame extends UnrealGameInfo; 00005 00006 event AcceptInventory(pawn PlayerPawn) 00007 { 00008 local inventory Inv; 00009 00010 // accept no inventory 00011 for ( Inv=PlayerPawn.Inventory; Inv!=None; Inv=Inv.Inventory ) 00012 Inv.Destroy(); 00013 } 00014 00015 00016 function PlayTeleportEffect( actor Incoming, bool bOut, bool bSound) 00017 { 00018 } 00019 00020 defaultproperties 00021 { 00022 DefaultWeapon=None 00023 HUDType=Class'UnrealI.EndgameHud' 00024 }