Function Summary |
UWindowPulldownMenuItem |
AddMenuItem(string C, Texture G)
// External functions
|
void |
BeforeExecuteItem(UWindowPulldownMenuItem I) |
void |
BeforePaint(Canvas C, float X, float Y) |
void |
Clear() |
void |
CloseUp(optional bool) |
void |
Created()
// Mostly-private funcitons
|
void |
DeSelect() |
void |
DrawItem(Canvas C, UWindowList Item, float X, float Y, float W, float H) |
void |
DrawMenuBackground(Canvas C) |
void |
ExecuteItem(UWindowPulldownMenuItem I) |
void |
FocusOtherWindow(UWindowWindow W) |
UWindowMenuBar |
GetMenuBar() |
void |
KeyDown(int Key, float X, float Y) |
void |
KeyUp(int Key, float X, float Y) |
void |
LMouseDown(float X, float Y) |
void |
LMouseUp(float X, float Y) |
void |
MenuCmd(int Item) |
void |
MouseMove(float X, float Y) |
void |
Paint(Canvas C, float X, float Y) |
void |
PerformSelect(UWindowPulldownMenuItem NewSelected) |
void |
Select(UWindowPulldownMenuItem I) |
void |
SetSelected(float X, float Y) |
void |
ShowWindow() |