UMenu
Class UMenuOptionsMenu

source: e:\games\UnrealTournament\UMenu\Classes\UMenuOptionsMenu.uc
Core.Object
   |
   +--UWindow.UWindowBase
      |
      +--UWindow.UWindowWindow
         |
         +--UWindow.UWindowDialogControl
            |
            +--UWindow.UWindowListControl
               |
               +--UWindow.UWindowPulldownMenu
                  |
                  +--UMenu.UMenuOptionsMenu
Direct Known Subclasses:UTOptionsMenu

class UMenuOptionsMenu
extends UWindow.UWindowPulldownMenu


Variables
 string DesktopHelp
 string DesktopName
 Advanced, Player
 string PlayerMenuHelp
 string PlayerMenuName
 Class PlayerWindowClass
 string PreferencesHelp
 string PreferencesName
 string PrioritizeHelp
 string PrioritizeName
 class WeaponPriorityWindowClass


Function Summary
 void Created()
 void ExecuteItem(UWindowPulldownMenuItem I)
 UWindowWindow PlayerSetup()
 void Select(UWindowPulldownMenuItem I)
 void ShowPreferences(optional bool)



Source Code


00001	class UMenuOptionsMenu extends UWindowPulldownMenu;
00002	
00003	var UWindowPulldownMenuItem Preferences, Prioritize, Desktop, Advanced, Player;
00004	
00005	var localized string PreferencesName;
00006	var localized string PreferencesHelp;
00007	var localized string PrioritizeName;
00008	var localized string PrioritizeHelp;
00009	var localized string DesktopName;
00010	var localized string DesktopHelp;
00011	var localized string PlayerMenuName;
00012	var localized string PlayerMenuHelp;
00013	
00014	var Class<UWindowWindow> PlayerWindowClass;
00015	var class<UWindowWindow> WeaponPriorityWindowClass;
00016	
00017	function Created()
00018	{
00019		Super.Created();
00020	
00021		Preferences = AddMenuItem(PreferencesName, None);
00022		Player = AddMenuItem(PlayerMenuName, None);
00023		Prioritize = AddMenuItem(PrioritizeName, None);
00024	
00025		AddMenuItem("-", None);
00026	
00027		Desktop = AddMenuItem(DesktopName, None);
00028		Desktop.bChecked = Root.Console.ShowDesktop;
00029	}
00030	
00031	function UWindowWindow PlayerSetup()
00032	{
00033		return Root.CreateWindow(PlayerWindowClass, 100, 100, 200, 200, Self, True);
00034	}
00035	
00036	function ShowPreferences(optional bool bNetworkSettings)
00037	{
00038		local UMenuOptionsWindow O;
00039	
00040		O = UMenuOptionsWindow(Root.CreateWindow(Class'UMenuOptionsWindow', 100, 100, 200, 200, Self, True));
00041		if(bNetworkSettings)
00042			UMenuOptionsClientWindow(O.ClientArea).ShowNetworkTab();
00043	}
00044	
00045	function ExecuteItem(UWindowPulldownMenuItem I) 
00046	{
00047		switch (I)
00048		{
00049		case Preferences:
00050			ShowPreferences();
00051			break;
00052		case Prioritize:
00053			// Create prioritize weapons dialog.
00054			Root.CreateWindow(WeaponPriorityWindowClass, 100, 100, 200, 200, Self, True);
00055			break;
00056		case Desktop:
00057			// Toggle show desktop.
00058			Desktop.bChecked = !Desktop.bChecked;
00059			Root.Console.ShowDesktop = !Root.Console.ShowDesktop;
00060			Root.Console.bNoDrawWorld = Root.Console.ShowDesktop;
00061			Root.Console.SaveConfig();
00062			break;
00063		case Player:
00064			// Create player dialog.
00065			PlayerSetup();
00066			break;
00067		}
00068	
00069		Super.ExecuteItem(I);
00070	}
00071	
00072	function Select(UWindowPulldownMenuItem I) 
00073	{
00074		switch (I)
00075		{
00076		case Preferences:
00077			UMenuMenuBar(GetMenuBar()).SetHelp(PreferencesHelp);
00078			break;
00079		case Prioritize:
00080			UMenuMenuBar(GetMenuBar()).SetHelp(PrioritizeHelp);
00081			break;
00082		case Desktop:
00083			UMenuMenuBar(GetMenuBar()).SetHelp(DesktopHelp);
00084			break;
00085		case Player:
00086			UMenuMenuBar(GetMenuBar()).SetHelp(PlayerMenuHelp);
00087			break;
00088		}
00089	
00090		Super.Select(I);
00091	}
00092	
00093	defaultproperties
00094	{
00095	     PreferencesName="P&references"
00096	     PreferencesHelp="Change your game options, audio and video setup, HUD configuration, controls and other options."
00097	     PrioritizeName="&Weapons"
00098	     PrioritizeHelp="Change your weapon priority, view and set weapon options."
00099	     DesktopName="Show &Desktop"
00100	     DesktopHelp="Toggle between showing your game behind the menus, or the desktop logo."
00101	     PlayerMenuName="&Player Setup"
00102	     PlayerMenuHelp="Configure your player setup for multiplayer and botmatch gaming."
00103	     PlayerWindowClass=Class'UMenu.UMenuPlayerWindow'
00104	     WeaponPriorityWindowClass=Class'UMenu.UMenuWeaponPriorityWindow'
00105	}

End Source Code