UTMenu
Class UTWeaponPriorityInfoArea

source: e:\games\UnrealTournament\UTMenu\Classes\UTWeaponPriorityInfoArea.uc
Core.Object
   |
   +--UWindow.UWindowBase
      |
      +--UWindow.UWindowWindow
         |
         +--UWindow.UWindowClientWindow
            |
            +--UWindow.UWindowDialogClientWindow
               |
               +--UMenu.UMenuDialogClientWindow
                  |
                  +--UTMenu.UTWeaponPriorityInfoArea
Direct Known Subclasses:None

class UTWeaponPriorityInfoArea
extends UMenu.UMenuDialogClientWindow


Variables
 UWindowDynamicTextArea Description
 UWindowControlFrame Frame


Function Summary
 void BeforePaint(Canvas C, float X, float Y)
 void Created()



Source Code


00001	class UTWeaponPriorityInfoArea expands UMenuDialogClientWindow;
00002	
00003	var UWindowDynamicTextArea Description;
00004	var UWindowControlFrame Frame;
00005	
00006	function Created()
00007	{
00008		Description = UWindowDynamicTextArea(CreateControl(class'UWindowDynamicTextArea', 0, 0, 100, 100));
00009		Description.SetTextColor(LookAndFeel.EditBoxTextColor);
00010		Description.bTopCentric = True;
00011		Frame = UWindowControlFrame(CreateWindow(class'UWindowControlFrame', 0, 0, 100, 100));
00012		Frame.SetFrame(Description);
00013	}
00014	
00015	function BeforePaint(Canvas C, float X, float Y)
00016	{
00017		Frame.SetSize(WinWidth - 10, WinHeight - 10);
00018		Frame.WinTop = 5;
00019		Frame.WinLeft = 5;
00020	}
00021	
00022	defaultproperties
00023	{
00024	}

End Source Code