Fire
Class WetTexture

source: e:\games\UnrealTournament\Fire\Classes\WetTexture.uc
Core.Object
   |
   +--Engine.Bitmap
      |
      +--Engine.Texture
         |
         +--Fire.FractalTexture
            |
            +--Fire.WaterTexture
               |
               +--Fire.WetTexture
Direct Known Subclasses:None

class WetTexture
extends Fire.WaterTexture

//============================================================================= // WetTexture: Water amplitude used as displacement. // This is a built-in Unreal class and it shouldn't be modified. //=============================================================================
Variables
 int LocalSourceBitmap
 Texture OldSourceTex


Source Code


00001	//=============================================================================
00002	// WetTexture: Water amplitude used as displacement.
00003	// This is a built-in Unreal class and it shouldn't be modified.
00004	//=============================================================================
00005	
00006	class WetTexture extends WaterTexture
00007		native
00008		noexport;
00009	
00010	var(WaterPaint)				texture     SourceTexture;
00011	var              transient  texture     OldSourceTex;
00012	var transient int LocalSourceBitmap;
00013	
00014	defaultproperties
00015	{
00016	}

End Source Code