Fire
Class FractalTexture

source: e:\games\UnrealTournament\Fire\Classes\FractalTexture.uc
Core.Object
   |
   +--Engine.Bitmap
      |
      +--Engine.Texture
         |
         +--Fire.FractalTexture
Direct Known Subclasses:FireTexture, IceTexture, WaterTexture

class FractalTexture
extends Engine.Texture

//============================================================================= // FractalTexture: Base class of FireEngine fractal textures. // This is a built-in Unreal class and it shouldn't be modified. //=============================================================================
Variables
 byte AuxPhase
 byte DrawPhase
 int LightOutput
 int SoundOutput
 int UMask
 int VMask


Source Code


00001	//=============================================================================
00002	// FractalTexture: Base class of FireEngine fractal textures.
00003	// This is a built-in Unreal class and it shouldn't be modified.
00004	//=============================================================================
00005	
00006	class FractalTexture extends Texture
00007		native
00008		noexport
00009		abstract;
00010	
00011	// Transient editing parameters.
00012	var transient   int  UMask;
00013	var transient   int  VMask;
00014	var transient	int  LightOutput;
00015	var transient	int  SoundOutput;
00016	var	transient   int  GlobalPhase;
00017	var transient	byte DrawPhase;
00018	var transient	byte AuxPhase;
00019	
00020	defaultproperties
00021	{
00022	}

End Source Code