Engine
Class Bitmap

source: e:\games\UnrealTournament\Engine\Classes\Bitmap.uc
Core.Object
   |
   +--Engine.Bitmap
Direct Known Subclasses:Texture

class Bitmap
extends Core.Object

//============================================================================= // Bitmap: An abstract bitmap. // This is a built-in Unreal class and it shouldn't be modified. //=============================================================================
Variables
 enum ETextureFormat
 int InternalTime[2]
 color MaxColor
 color MipZero
 UBits, VBits
 USize, VSize


Source Code


00001	//=============================================================================
00002	// Bitmap: An abstract bitmap.
00003	// This is a built-in Unreal class and it shouldn't be modified.
00004	//=============================================================================
00005	class Bitmap extends Object
00006		native
00007		noexport;
00008	
00009	// Texture format.
00010	var const enum ETextureFormat
00011	{
00012		TEXF_P8,
00013		TEXF_RGB32,
00014		TEXF_RGB64,
00015		TEXF_DXT1,
00016		TEXF_RGB24
00017	} Format;
00018	
00019	// Palette.
00020	var(Texture) palette Palette;
00021	
00022	// Internal info.
00023	var const byte  UBits, VBits;
00024	var const int   USize, VSize;
00025	var(Texture) const int UClamp, VClamp;
00026	var const color MipZero;
00027	var const color MaxColor;
00028	var const int   InternalTime[2];
00029	
00030	defaultproperties
00031	{
00032	     MipZero=(R=64,G=128,B=64)
00033	     MaxColor=(R=255,G=255,B=255,A=255)
00034	}

End Source Code