Fire
Class WaveTexture

source: e:\games\UnrealTournament\Fire\Classes\WaveTexture.uc
Core.Object
   |
   +--Engine.Bitmap
      |
      +--Engine.Texture
         |
         +--Fire.FractalTexture
            |
            +--Fire.WaterTexture
               |
               +--Fire.WaveTexture
Direct Known Subclasses:None

class WaveTexture
extends Fire.WaterTexture

//============================================================================= // WaveTexture: Simple phongish water surface. // This is a built-in Unreal class and it shouldn't be modified. //=============================================================================

Source Code


00001	//=============================================================================
00002	// WaveTexture: Simple phongish water surface.
00003	// This is a built-in Unreal class and it shouldn't be modified.
00004	//=============================================================================
00005	
00006	class WaveTexture extends WaterTexture
00007		native
00008		noexport;
00009	
00010	var(WaterPaint)			byte   BumpMapLight;
00011	var(WaterPaint)			byte   BumpMapAngle;
00012	var(WaterPaint)			byte   PhongRange;
00013	var(WaterPaint)			byte   PhongSize;
00014	
00015	defaultproperties
00016	{
00017	}

End Source Code