Function Summary |
bool |
Accept(Actor Incoming, Actor Source)
// Accept an actor that has teleported in.
|
void |
FindTriggerActor() |
void |
PlayTeleportEffect(Actor Incoming, bool bOut) |
void |
PostBeginPlay() |
Actor |
SpecialHandling(Pawn Other)
/* SpecialHandling is called by the navigation code when the next path has been found.
It gives that path an opportunity to modify the result based on any special considerations
*/ |
simulated |
Touch(Actor Other)
// Teleporter was touched by an actor.
|
void |
Trigger(Actor Other, Pawn EventInstigator)
//-----------------------------------------------------------------------------
// Teleporter functions.
|