| Function Summary | 
|  bool | Accept(Actor Incoming, Actor Source)
 // Accept an actor that has teleported in.
 | 
|  void | FindTriggerActor() | 
|  void | PlayTeleportEffect(Actor Incoming, bool bOut) | 
|  void | PostBeginPlay() | 
|  Actor | SpecialHandling(Pawn Other)
 /* SpecialHandling is called by the navigation code when the next path has been found.  
It gives that path an opportunity to modify the result based on any special considerations
*/ | 
|  simulated
 | Touch(Actor Other)
 // Teleporter was touched by an actor.
 | 
|  void | Trigger(Actor Other, Pawn EventInstigator)
 //-----------------------------------------------------------------------------
// Teleporter functions.
 |