UnrealShare
Class FavoritesTeleporter

source: e:\games\UnrealTournament\UnrealShare\Classes\FavoritesTeleporter.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.NavigationPoint
         |
         +--Engine.Teleporter
            |
            +--UnrealShare.FavoritesTeleporter
Direct Known Subclasses:None

class FavoritesTeleporter
extends Engine.Teleporter

///============================================================================= // Contains a configurable list of favorite destinations (as an internet starting point) //=============================================================================
Variables
 byte FavoriteNumber


Function Summary
 void PostBeginPlay()



Source Code


00001	///=============================================================================
00002	// Contains a configurable list of favorite destinations (as an internet starting point)
00003	//=============================================================================
00004	class FavoritesTeleporter extends Teleporter;
00005	
00006	var() byte FavoriteNumber;
00007	
00008	function PostBeginPlay()
00009	{
00010		local class<menu> MenuClass;
00011		local UnrealFavoritesMenu TempM;
00012	
00013		MenuClass = class<menu>(DynamicLoadObject("UnrealShare.UnrealFavoritesMenu", class'Class'));
00014		TempM = UnrealFavoritesMenu(spawn(MenuClass));
00015		// FIXME (Help TIm?)
00016		//if ( FavoriteNumber < 12 )
00017		//	URL = TempM.Favorites[FavoriteNumber];
00018		Super.PostBeginPlay();
00019	}
00020	
00021	defaultproperties
00022	{
00023	}

End Source Code