Core.Object | +--Engine.Actor | +--Engine.NavigationPoint | +--Engine.Teleporter | +--Botpack.VisibleTeleporter
UTTeleEffect
T
simulated
Destroyed()
PostBeginPlay()
00001 class VisibleTeleporter extends Teleporter; 00002 00003 var UTTeleEffect T; 00004 00005 simulated function Destroyed() 00006 { 00007 if ( T != None ) 00008 T.Destroy(); 00009 Super.Destroyed(); 00010 } 00011 00012 simulated function PostBeginPlay() 00013 { 00014 LoopAnim('Teleport', 2.0, 0.0); 00015 T = spawn(class'UTTeleeffect'); 00016 T.lifespan = 0.0; 00017 } 00018 00019 defaultproperties 00020 { 00021 bStatic=False 00022 bHidden=False 00023 DrawType=DT_Mesh 00024 Style=STY_Translucent 00025 Mesh=LodMesh'Botpack.Tele2' 00026 bUnlit=True 00027 }