Function Summary |
string |
AssembleString(HUD myHUD, optional int, optional PlayerReplicationInfo, optional String) |
void |
ClientReceive(PlayerPawn P, optional int, optional PlayerReplicationInfo, optional PlayerReplicationInfo, optional Object) |
color |
GetColor(optional int, optional PlayerReplicationInfo, optional PlayerReplicationInfo) |
int |
GetFontSize(int Switch) |
float |
GetOffset(int Switch, float YL, float ClipY) |
string |
GetString(optional int, optional PlayerReplicationInfo, optional PlayerReplicationInfo, optional Object) |
void |
RenderComplexMessage(Canvas Canvas, out float, out float, optional String, optional int, optional PlayerReplicationInfo, optional PlayerReplicationInfo, optional Object) |