Core.Object | +--Engine.Actor | +--Engine.Effects | +--UnrealShare.AnimSpriteEffect | +--Botpack.WarExplosion
simulated
PostBeginPlay()
00001 //============================================================================= 00002 // WarExplosion. 00003 //============================================================================= 00004 class WarExplosion extends AnimSpriteEffect; 00005 00006 #exec OBJ LOAD FILE=textures\WarExplo.utx PACKAGE=BotPack.WarExplosionS 00007 #exec AUDIO IMPORT FILE="sounds\Warhead\warheadEXPLO.wav" NAME="WarExplo" GROUP="Redeemer" 00008 00009 simulated function PostBeginPlay() 00010 { 00011 local actor a; 00012 00013 Super.PostBeginPlay(); 00014 if ( !Level.bHighDetailMode ) 00015 Drawscale = 1.9; 00016 PlaySound (EffectSound1,,12.0,,3000); 00017 Texture = Default.Texture; 00018 } 00019 00020 defaultproperties 00021 { 00022 NumFrames=18 00023 Pause=0.050000 00024 EffectSound1=Sound'Botpack.Redeemer.WarExplo' 00025 RemoteRole=ROLE_SimulatedProxy 00026 LifeSpan=1.000000 00027 DrawType=DT_SpriteAnimOnce 00028 Style=STY_Translucent 00029 Texture=Texture'Botpack.WarExplosionS.we_a00' 00030 DrawScale=2.800000 00031 LightEffect=LE_NonIncidence 00032 LightRadius=12 00033 bCorona=False 00034 }