Botpack
Class WarExplosion

source: e:\games\UnrealTournament\Botpack\Classes\WarExplosion.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Effects
         |
         +--UnrealShare.AnimSpriteEffect
            |
            +--Botpack.WarExplosion
Direct Known Subclasses:WarExplosion2

class WarExplosion
extends UnrealShare.AnimSpriteEffect

//============================================================================= // WarExplosion. //=============================================================================

Function Summary
 
simulated
PostBeginPlay()



Source Code


00001	//=============================================================================
00002	// WarExplosion.
00003	//=============================================================================
00004	class WarExplosion extends AnimSpriteEffect;
00005	
00006	#exec OBJ LOAD FILE=textures\WarExplo.utx PACKAGE=BotPack.WarExplosionS
00007	#exec AUDIO IMPORT FILE="sounds\Warhead\warheadEXPLO.wav" NAME="WarExplo" GROUP="Redeemer"
00008	
00009	simulated function PostBeginPlay()
00010	{
00011		local actor a;
00012	
00013		Super.PostBeginPlay();
00014		if ( !Level.bHighDetailMode ) 
00015			Drawscale = 1.9;
00016		PlaySound (EffectSound1,,12.0,,3000);	
00017	    Texture = Default.Texture;
00018	}
00019	
00020	defaultproperties
00021	{
00022	     NumFrames=18
00023	     Pause=0.050000
00024	     EffectSound1=Sound'Botpack.Redeemer.WarExplo'
00025	     RemoteRole=ROLE_SimulatedProxy
00026	     LifeSpan=1.000000
00027	     DrawType=DT_SpriteAnimOnce
00028	     Style=STY_Translucent
00029	     Texture=Texture'Botpack.WarExplosionS.we_a00'
00030	     DrawScale=2.800000
00031	     LightEffect=LE_NonIncidence
00032	     LightRadius=12
00033	     bCorona=False
00034	}

End Source Code