Core.Object | +--Engine.Actor | +--Engine.Effects | +--Botpack.UT_RingExplosion | +--Botpack.UT_SuperRing | +--Botpack.UT_SuperRing2
simulated
SpawnExtraEffects()
00001 //============================================================================= 00002 // ut_SuperRing2. 00003 //============================================================================= 00004 class UT_SuperRing2 extends UT_SuperRing; 00005 00006 simulated function SpawnExtraEffects() 00007 { 00008 local actor a; 00009 00010 bExtraEffectsSpawned = true; 00011 a = Spawn(class'SuperShockExplo'); 00012 a.RemoteRole = ROLE_None; 00013 00014 Spawn(class'EnergyImpact'); 00015 00016 if ( Level.bHighDetailMode && !Level.bDropDetail ) 00017 { 00018 a = Spawn(class'Ut_Superring'); 00019 a.RemoteRole = ROLE_None; 00020 } 00021 } 00022 00023 defaultproperties 00024 { 00025 bExtraEffectsSpawned=False 00026 }