Botpack
Class UT_SuperRing

source: e:\games\UnrealTournament\Botpack\Classes\ut_superring.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Effects
         |
         +--Botpack.UT_RingExplosion
            |
            +--Botpack.UT_SuperRing
Direct Known Subclasses:UT_SuperRing2

class UT_SuperRing
extends Botpack.UT_RingExplosion

//============================================================================= // ut_SuperRing. //=============================================================================

Function Summary
 
simulated
SpawnEffects()



Source Code


00001	//=============================================================================
00002	// ut_SuperRing.
00003	//=============================================================================
00004	class UT_SuperRing extends UT_RingExplosion;
00005	
00006	#exec MESH IMPORT MESH=UTsRingex ANIVFILE=..\botpack\MODELS\Ring_a.3D DATAFILE=..\botpack\MODELS\Ring_d.3D ZEROTEX=1 LODSTYLE=8
00007	#exec MESH ORIGIN MESH=UTsRingex X=0 Y=0 Z=0 YAW=0 PITCH=64
00008	#exec MESH SEQUENCE MESH=UTsRingex SEQ=All   STARTFRAME=0   NUMFRAMES=9
00009	#exec MESH SEQUENCE MESH=UTsRingex SEQ=Explo STARTFRAME=0   NUMFRAMES=9
00010	#exec TEXTURE IMPORT NAME=ASasRing FILE=..\botpack\models\ring5.pcx GROUP=Effects
00011	#exec MESHMAP SCALE MESHMAP=UTsRingex X=0.4 Y=0.4 Z=0.8 YAW=128
00012	#exec MESHMAP SETTEXTURE MESHMAP=UTsRingex  NUM=0 TEXTURE=ASasRing
00013	
00014	simulated function SpawnEffects()
00015	{
00016	}
00017	
00018	defaultproperties
00019	{
00020	     Mesh=LodMesh'Botpack.UTsRingex'
00021	}

End Source Code