Core.Object | +--Engine.Actor | +--Engine.Effects | +--Botpack.UT_RingExplosion | +--Botpack.UT_SuperRing
simulated
SpawnEffects()
00001 //============================================================================= 00002 // ut_SuperRing. 00003 //============================================================================= 00004 class UT_SuperRing extends UT_RingExplosion; 00005 00006 #exec MESH IMPORT MESH=UTsRingex ANIVFILE=..\botpack\MODELS\Ring_a.3D DATAFILE=..\botpack\MODELS\Ring_d.3D ZEROTEX=1 LODSTYLE=8 00007 #exec MESH ORIGIN MESH=UTsRingex X=0 Y=0 Z=0 YAW=0 PITCH=64 00008 #exec MESH SEQUENCE MESH=UTsRingex SEQ=All STARTFRAME=0 NUMFRAMES=9 00009 #exec MESH SEQUENCE MESH=UTsRingex SEQ=Explo STARTFRAME=0 NUMFRAMES=9 00010 #exec TEXTURE IMPORT NAME=ASasRing FILE=..\botpack\models\ring5.pcx GROUP=Effects 00011 #exec MESHMAP SCALE MESHMAP=UTsRingex X=0.4 Y=0.4 Z=0.8 YAW=128 00012 #exec MESHMAP SETTEXTURE MESHMAP=UTsRingex NUM=0 TEXTURE=ASasRing 00013 00014 simulated function SpawnEffects() 00015 { 00016 } 00017 00018 defaultproperties 00019 { 00020 Mesh=LodMesh'Botpack.UTsRingex' 00021 }