Core.Object | +--Engine.Actor | +--Engine.Effects | +--UnrealShare.AnimSpriteEffect | +--Botpack.UT_SpriteBallExplosion | +--Botpack.UT_SpriteBallChild
simulated
PostBeginPlay()
00001 //============================================================================= 00002 // UT_SpriteBallChild. 00003 //============================================================================= 00004 class UT_SpriteBallChild extends UT_SpriteBallExplosion; 00005 00006 simulated function PostBeginPlay() 00007 { 00008 Texture = SpriteAnim[int(FRand()*5)]; 00009 DrawScale = FRand()*0.5+0.9; 00010 } 00011 00012 defaultproperties 00013 { 00014 SpriteAnim(1)=Texture'Botpack.UT_Explosions.Exp7_a00' 00015 SpriteAnim(2)=Texture'Botpack.UT_Explosions.Exp6_a00' 00016 SpriteAnim(3)=Texture'Botpack.UT_Explosions.Exp5_a00' 00017 SpriteAnim(4)=Texture'Botpack.UT_Explosions.Exp4_a00' 00018 bHighDetail=True 00019 RemoteRole=ROLE_None 00020 DrawScale=1.200000 00021 LightType=LT_None 00022 LightEffect=LE_None 00023 }