Botpack
Class UT_FlameExplosion

source: e:\games\UnrealTournament\Botpack\Classes\UT_FlameExplosion.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Effects
         |
         +--UnrealShare.AnimSpriteEffect
            |
            +--Botpack.UT_FlameExplosion
Direct Known Subclasses:None

class UT_FlameExplosion
extends UnrealShare.AnimSpriteEffect

//============================================================================= // UT_FlameExplosion. //=============================================================================

Function Summary
 void MakeSound()
 
simulated
PostBeginPlay()



Source Code


00001	//=============================================================================
00002	// UT_FlameExplosion.
00003	//=============================================================================
00004	class UT_FlameExplosion expands AnimSpriteEffect;
00005	
00006	#exec OBJ LOAD FILE=textures\UT_Explosion.utx PACKAGE=Botpack.UT_Explosions
00007	#exec TEXTURE IMPORT NAME=ExplosionPal2 FILE=..\UnrealShare\textures\exppal.pcx GROUP=Effects
00008	#exec AUDIO IMPORT FILE="..\UnrealShare\sounds\general\expl04.wav" NAME="Expl04" GROUP="General"
00009	
00010	function MakeSound()
00011	{
00012		PlaySound (EffectSound1,,3.0);	
00013	}
00014	
00015	simulated function PostBeginPlay()
00016	{
00017		local actor a;
00018	
00019		Super.PostBeginPlay();
00020		if ( Level.NetMode != NM_DedicatedServer )
00021		{
00022			if (!Level.bHighDetailMode) 
00023				Drawscale = 1.4;
00024			else 
00025				Spawn(class'UT_ShortSmokeGen');
00026		}
00027		MakeSound();
00028	}
00029	
00030	defaultproperties
00031	{
00032	     NumFrames=8
00033	     Pause=0.050000
00034	     EffectSound1=Sound'UnrealShare.General.Expl04'
00035	     RemoteRole=ROLE_SimulatedProxy
00036	     LifeSpan=0.500000
00037	     DrawType=DT_SpriteAnimOnce
00038	     Style=STY_Translucent
00039	     Texture=Texture'Botpack.UT_Explosions.Exp2_a00'
00040	     Skin=Texture'UnrealShare.Effects.ExplosionPal2'
00041	     DrawScale=2.000000
00042	     LightType=LT_TexturePaletteOnce
00043	     LightEffect=LE_NonIncidence
00044	     LightBrightness=159
00045	     LightHue=32
00046	     LightSaturation=79
00047	     LightRadius=8
00048	     bCorona=False
00049	}

End Source Code