Core.Object | +--Engine.Actor | +--Engine.Effects | +--Botpack.UT_Blood2 | +--Botpack.UT_BloodBurst | +--Botpack.UT_BloodHit | +--Botpack.UT_BigBloodHit
simulated
SpawnCloud()
00001 //============================================================================= 00002 // BigBloodHit. 00003 //============================================================================= 00004 class UT_BigBloodHit extends UT_BloodHit; 00005 00006 simulated function SpawnCloud() 00007 { 00008 local Actor A; 00009 00010 if ( Level.bDropDetail || !Level.bHighDetailMode ) 00011 return; 00012 if ( bGreenBlood ) 00013 A= spawn(class'UT_GreenBloodPuff'); 00014 else 00015 A = spawn(class'UT_BigBloodPuff'); 00016 A.RemoteRole = ROLE_None; 00017 } 00018 00019 defaultproperties 00020 { 00021 }