Botpack
Class UT_BigBloodHit

source: e:\games\UnrealTournament\Botpack\Classes\UT_BigBloodHit.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Effects
         |
         +--Botpack.UT_Blood2
            |
            +--Botpack.UT_BloodBurst
               |
               +--Botpack.UT_BloodHit
                  |
                  +--Botpack.UT_BigBloodHit
Direct Known Subclasses:None

class UT_BigBloodHit
extends Botpack.UT_BloodHit

//============================================================================= // BigBloodHit. //=============================================================================

Function Summary
 
simulated
SpawnCloud()



Source Code


00001	//=============================================================================
00002	// BigBloodHit.
00003	//=============================================================================
00004	class UT_BigBloodHit extends UT_BloodHit;
00005	
00006	simulated function SpawnCloud()
00007	{
00008		local Actor A;
00009	
00010		if ( Level.bDropDetail || !Level.bHighDetailMode )
00011			return;
00012		if ( bGreenBlood )
00013			A= spawn(class'UT_GreenBloodPuff');
00014		else
00015			A = spawn(class'UT_BigBloodPuff');
00016		A.RemoteRole = ROLE_None;
00017	}
00018	
00019	defaultproperties
00020	{
00021	}

End Source Code