Core.Object | +--Engine.Actor | +--Engine.Effects | +--UnrealShare.AnimSpriteEffect | +--Botpack.ShockExplo
void
MakeSound()
simulated
PostBeginPlay()
Timer()
00001 class ShockExplo extends AnimSpriteEffect; 00002 00003 00004 #exec TEXTURE IMPORT NAME=ExplosionBluePal FILE=textures\expblue.pcx GROUP=Effects 00005 #exec OBJ LOAD FILE=textures\ShockExplo.utx PACKAGE=Botpack.ShockExplo 00006 00007 function MakeSound() 00008 { 00009 PlaySound(EffectSound1,,12.0,,2000); 00010 } 00011 00012 simulated function PostBeginPlay() 00013 { 00014 if ( Level.NetMode != NM_Client ) 00015 MakeSound(); 00016 Super.PostBeginPlay(); 00017 } 00018 00019 simulated function Timer() 00020 { 00021 } 00022 00023 defaultproperties 00024 { 00025 NumFrames=15 00026 Pause=0.050000 00027 EffectSound1=Sound'UnrealShare.General.Expl03' 00028 RemoteRole=ROLE_SimulatedProxy 00029 LifeSpan=0.700000 00030 DrawType=DT_SpriteAnimOnce 00031 Style=STY_Translucent 00032 Texture=Texture'Botpack.ShockExplo.asmdex_a00' 00033 Skin=Texture'Botpack.Effects.ExplosionBluePal' 00034 DrawScale=1.000000 00035 LightType=LT_TexturePaletteOnce 00036 LightEffect=LE_NonIncidence 00037 LightBrightness=255 00038 LightHue=27 00039 LightSaturation=71 00040 LightRadius=6 00041 bCorona=False 00042 }